fixed method casing in lua

This commit is contained in:
Tahir Akhlaq 2016-06-15 03:41:23 +01:00
parent ba13d5798d
commit 884a26dc52
368 changed files with 1121 additions and 1121 deletions

View file

@ -3,18 +3,18 @@ function init(npc)
end
function onEventStarted(player, npc, triggerName)
questNOC = getStaticActor("Noc000");
questNOC = GetStaticActor("Noc000");
if (npc:getActorClassId() == 1200193) then
player:runEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskLimsa", nil, nil, nil);
elseif (npc:getActorClassId() == 1200194) then
player:runEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskUldah", nil, nil, nil);
if (npc:GetActorClassId() == 1200193) then
player:RunEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskLimsa", nil, nil, nil);
elseif (npc:GetActorClassId() == 1200194) then
player:RunEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskUldah", nil, nil, nil);
else
player:runEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskGridania", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskGridania", nil, nil, nil);
end
end
function onEventUpdate(player, npc, step, menuOptionSelected)
player:endEvent();
player:EndEvent();
end