fixed method casing in lua

This commit is contained in:
Tahir Akhlaq 2016-06-15 03:41:23 +01:00
parent ba13d5798d
commit 884a26dc52
368 changed files with 1121 additions and 1121 deletions

View file

@ -4,16 +4,16 @@ function init(npc)
end
function onEventStarted(player, npc, triggerName)
defaultFst = getStaticActor("DftFst");
player:runEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil);
defaultFst = GetStaticActor("DftFst");
player:RunEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil);
end
function onEventUpdate(player, npc, resultId, isExitYes)
if (isExitYes ~= nil and isExitYes == 1) then
getWorldManager():DoZoneChange(player, 1);
GetWorldManager():DoZoneChange(player, 1);
else
player:endEvent();
player:EndEvent();
end
end