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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-09 05:54:50 +02:00
Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones.
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parent
51bbf4ae2e
commit
8743042950
28 changed files with 316 additions and 167 deletions
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@ -1,13 +1,13 @@
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require ("global")
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function onEventStarted(player, npc)
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defaultFst = GetStaticActor("DftFst");
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player:RunEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_Desk", nil, nil, nil);
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choice = callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithInn_Desk", nil, nil, nil);
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end
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function onEventUpdate(player, npc, blah, menuSelect)
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if (menuSelect == 1) then
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 13);
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elseif (choice == 2) then
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--Do Set Homepoint
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end
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player:EndEvent();
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@ -1,15 +1,14 @@
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require ("global")
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function onEventStarted(player, npc)
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defaultSea = GetStaticActor("DftSea");
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player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil);
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choice = callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil);
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end
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function onEventUpdate(player, npc, blah, menuSelect)
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if (menuSelect == 1) then
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GetWorldManager():DoZoneChange(player, 12);
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 13);
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elseif (choice == 2) then
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--Do Set Homepoint
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end
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player:EndEvent();
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player:EndEvent();
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end
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@ -1,10 +1,16 @@
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require("global")
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function onEventStarted(player, npc)
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defaultWil = GetStaticActor("DftWil");
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player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithMomodi_001", nil, nil, nil);
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tutorialU1 = GetStaticActor("Trl0u1");
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--callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithMomodi_001", nil, nil, nil);
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callClientFunction(player, "switchEvent", defaultWil, tutorialU1, nil, nil, 1, 1, 0x3F1);
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player:endEvent();
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end
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function onEventUpdate(player, npc, blah, menuSelect)
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player:EndEvent();
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end
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