Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones.

This commit is contained in:
Filip Maj 2016-06-19 18:52:34 -04:00
parent 51bbf4ae2e
commit 8743042950
28 changed files with 316 additions and 167 deletions

View file

@ -1,13 +1,13 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
player:RunEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_Desk", nil, nil, nil);
choice = callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithInn_Desk", nil, nil, nil);
end
function onEventUpdate(player, npc, blah, menuSelect)
if (menuSelect == 1) then
if (choice == 1) then
GetWorldManager():DoZoneChange(player, 13);
elseif (choice == 2) then
--Do Set Homepoint
end
player:EndEvent();

View file

@ -1,15 +1,14 @@
require ("global")
function onEventStarted(player, npc)
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil);
choice = callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil);
end
function onEventUpdate(player, npc, blah, menuSelect)
if (menuSelect == 1) then
GetWorldManager():DoZoneChange(player, 12);
if (choice == 1) then
GetWorldManager():DoZoneChange(player, 13);
elseif (choice == 2) then
--Do Set Homepoint
end
player:EndEvent();
player:EndEvent();
end

View file

@ -1,10 +1,16 @@
require("global")
function onEventStarted(player, npc)
defaultWil = GetStaticActor("DftWil");
player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithMomodi_001", nil, nil, nil);
tutorialU1 = GetStaticActor("Trl0u1");
--callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithMomodi_001", nil, nil, nil);
callClientFunction(player, "switchEvent", defaultWil, tutorialU1, nil, nil, 1, 1, 0x3F1);
player:endEvent();
end
function onEventUpdate(player, npc, blah, menuSelect)
player:EndEvent();
end