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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones.
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51bbf4ae2e
commit
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28 changed files with 316 additions and 167 deletions
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@ -8,46 +8,20 @@ eventConfirm()
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eventCountDown()
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eventLogoutFade()
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Menu Ids:
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Menu: 0
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Countdown: 1
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--]]
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function onEventStarted(player, command)
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--player:SetCurrentMenuId(0);
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--player:RunEventFunction("delegateCommand", command, "eventConfirm");
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player:Logout();
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end
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require ("global")
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function onEventUpdate(player, command, triggerName, step, arg1, arg2)
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function onEventStarted(player, command, triggerName)
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currentMenuId = player:GetCurrentMenuId();
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choice = callClientFunction(player, "delegateCommand", command, "eventConfirm");
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--Menu Dialog
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if (currentMenuId == 0) then
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if (arg1 == 1) then --Exit
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player:QuitGame();
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player:EndCommand();
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elseif (arg1 == 2) then --Character Screen
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player:Logout();
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player:EndCommand();
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--player:SetCurrentMenuId(1);
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--player:RunEventFunction("delegateCommand", command, "eventCountDown");
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elseif (arg1 == 3) then --Cancel
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player:EndCommand();
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end
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--Countdown Dialog
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elseif (currentMenuId == 1) then
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if (arg2 == 1) then --Logout Complete
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player:Logout();
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player:EndCommand();
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elseif (arg2 == 2) then --Cancel Pressed
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player:EndCommand();
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end
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if (choice == 1) then
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player:QuitGame();
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elseif (choice == 2) then
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player:Logout();
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end
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end
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player:EndEvent();
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end
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