Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones.

This commit is contained in:
Filip Maj 2016-06-19 18:52:34 -04:00
parent 51bbf4ae2e
commit 8743042950
28 changed files with 316 additions and 167 deletions

View file

@ -8,46 +8,20 @@ eventConfirm()
eventCountDown()
eventLogoutFade()
Menu Ids:
Menu: 0
Countdown: 1
--]]
function onEventStarted(player, command)
--player:SetCurrentMenuId(0);
--player:RunEventFunction("delegateCommand", command, "eventConfirm");
player:Logout();
end
require ("global")
function onEventUpdate(player, command, triggerName, step, arg1, arg2)
function onEventStarted(player, command, triggerName)
currentMenuId = player:GetCurrentMenuId();
choice = callClientFunction(player, "delegateCommand", command, "eventConfirm");
--Menu Dialog
if (currentMenuId == 0) then
if (arg1 == 1) then --Exit
player:QuitGame();
player:EndCommand();
elseif (arg1 == 2) then --Character Screen
player:Logout();
player:EndCommand();
--player:SetCurrentMenuId(1);
--player:RunEventFunction("delegateCommand", command, "eventCountDown");
elseif (arg1 == 3) then --Cancel
player:EndCommand();
end
--Countdown Dialog
elseif (currentMenuId == 1) then
if (arg2 == 1) then --Logout Complete
player:Logout();
player:EndCommand();
elseif (arg2 == 2) then --Cancel Pressed
player:EndCommand();
end
if (choice == 1) then
player:QuitGame();
elseif (choice == 2) then
player:Logout();
end
end
player:EndEvent();
end