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Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones.
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28 changed files with 316 additions and 167 deletions
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@ -1,28 +1,56 @@
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--[[
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PopulaceLinkshellManager Script
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Functions:
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eventTalkStep1(noLinkshellActive) - Says intro. If noLinkshellActive = true, say newbie stuff.
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eventTalkStep2(noLinkshellActive) - Shows menu, if noLinkshellActive = true, only give ability to make linkshell.
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eventTalkStepMakeupDone() - Confirm when creating LS
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eventTalkStepModifyDone() - Confirm when modding LS
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eventTalkStepBreakDone() - Confirm when deleting LS
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--]]
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc)
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isNew = false;
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player:RunEventFunction("eventTalkStep1", isNew);
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function createLinkshell(name, crest)
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end
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function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
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if (menuOptionSelected == nil) then
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player:EndEvent();
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return;
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end
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isNew = false;
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if (menuOptionSelected == 1) then
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player:RunEventFunction("eventTalkStep2", isNew);
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elseif (menuOptionSelected == 10) then
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player:EndEvent();
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return;
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elseif (menuOptionSelected == 3) then
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--createLinkshell
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player:RunEventFunction("eventTalkStepMakeupDone", isNew);
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end
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function modifyLinkshell(name, crest)
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end
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function disbandLinkshell(name, crest)
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end
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function onEventStarted(player, npc, triggerName)
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hasNoActiveLS = false;
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callClientFunction(player, "eventTalkStep1", hasNoActiveLS);
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command, lsName, crestId = callClientFunction(player, "eventTalkStep2", hasNoActiveLS);
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--Create
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if (result == 3) then
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createLinkshell(lsName, crestId);
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callClientFunction(player, "eventTalkStepMakeupDone");
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--Modify
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elseif (result == 1) then
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modifyLinkshell(lsName, crestId);
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callClientFunction(player, "eventTalkStepModifyDone");
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--Disband
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elseif (result == 5) then
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disbandLinkshell(lsName, crestId);
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callClientFunction(player, "eventTalkStepBreakDone");
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end
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player:endEvent();
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end
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