Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones.

This commit is contained in:
Filip Maj 2016-06-19 18:52:34 -04:00
parent 51bbf4ae2e
commit 8743042950
28 changed files with 316 additions and 167 deletions

View file

@ -1,11 +1,10 @@
require ("global")
function init(npc)
return false, false, 0, 0;
end
function onEventStarted(player, npc, triggerName)
player:RunEventFunction("bookTalk");
player:callClientFunction(player, "bookTalk");
player:EndEvent();
end
function onEventUpdate(player, npc, step, menuOptionSelected)
player:EndEvent();
end

View file

@ -1,25 +1,21 @@
require ("global")
function init(npc)
return false, false, 0, 0;
end
function onEventStarted(player, npc, triggerName)
player:RunEventFunction("askLogout", player);
end
function onEventUpdate(player, npc, eventStep, menuOptionSelected)
choice = callClientFunction(player, "askLogout", player);
if (menuOptionSelected == 1) then
player:EndEvent();
return;
elseif (menuOptionSelected == 2) then
if (choice == 2) then
player:QuitGame();
elseif (menuOptionSelected == 3) then
elseif (choice == 3) then
player:Logout();
elseif (menuOptionSelected == 4) then
elseif (choice == 4) then
player:SendMessage(33, "", "Heck the bed");
end
end
player:EndEvent();
end

View file

@ -1,3 +1,4 @@
require ("global")
function init(npc)
return false, false, 0, 0;
@ -5,15 +6,11 @@ end
function onEventStarted(player, npc, triggerName)
defaultFst = GetStaticActor("DftFst");
player:RunEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil);
end
function onEventUpdate(player, npc, resultId, isExitYes)
if (isExitYes ~= nil and isExitYes == 1) then
choice = callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil);
if (choice == 1) then
GetWorldManager():DoZoneChange(player, 1);
else
player:EndEvent();
end
player:EndEvent();
end