Health updating fix, temp r0 fix

This commit is contained in:
yogurt 2017-12-10 09:20:42 -06:00
parent 205d3619d6
commit 837c7a9223
11 changed files with 33 additions and 50 deletions

View file

@ -1,27 +0,0 @@
require("global")
messageId = MESSAGE_TYPE_SYSTEM_ERROR;
sender = "regen";
function onGain(target, effect)
messageId = MESSAGE_TYPE_SYSTEM_ERROR;
sender = "regen";
end;
function onTick(target, effect)
messageId = MESSAGE_TYPE_SYSTEM_ERROR;
sender = "regen";
-- todo: actual regen effect thing
local ability = GetWorldManager().GetBattleCommand(27346);
local anim = bit32.bxor(bit32.lshift(ability.animationType, 24), bit32.lshift(tonumber(1), 12) , 101);
local addHp = effect.GetMagnitude();
target.AddHP(addHp);
-- target.SendBattleActionX01Packet(anim, 101, 0, 0, addHp);
end;
function onLose(target, effect)
messageId = MESSAGE_TYPE_SYSTEM_ERROR;
sender = "regen";
end;