More packets implemented.

This commit is contained in:
Filip Maj 2015-10-12 00:42:28 -04:00
parent 9a9388aabf
commit 810edfcee4
12 changed files with 174 additions and 18 deletions

View file

@ -1,6 +1,7 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
@ -9,15 +10,28 @@ namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetLatestAchievementsPacket
{
public const ushort OPCODE = 0x01A3;
public const uint PACKET_SIZE = 0150;
private byte[] mainstoryFlags = new byte[7];
private byte[] classFlags = new byte[2*17];
public static SubPacket buildPacket(uint playerActorID)
public const ushort OPCODE = 0x019B;
public const uint PACKET_SIZE = 0x40;
public static SubPacket buildPacket(uint playerActorID, uint[] latestAchievementIDs)
{
return null;
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
for (int i = 0; i < 5; i++)
{
//Had less than 5
if (i > latestAchievementIDs.Length)
break;
binWriter.Write((UInt32)latestAchievementIDs[i]);
}
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}