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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-11 23:14:39 +02:00
More packets implemented.
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parent
9a9388aabf
commit
810edfcee4
12 changed files with 174 additions and 18 deletions
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class DeleteAllActorsPacket
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{
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public const ushort OPCODE = 0x0007;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID)
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{
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return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
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}
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}
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}
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorTargetAnimatedPacket
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{
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public const ushort OPCODE = 0x00D3;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint targetID)
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{
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return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID));
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}
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}
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}
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@ -7,7 +7,7 @@ using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorTarget
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class SetActorTargetPacket
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{
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public const ushort OPCODE = 0x00DB;
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public const uint PACKET_SIZE = 0x28;
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20
FFXIVClassic Map Server/packets/send/LogoutPacket.cs
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20
FFXIVClassic Map Server/packets/send/LogoutPacket.cs
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send
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{
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class LogoutPacket
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{
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public const ushort OPCODE = 0x000E;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID)
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{
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return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
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}
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}
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}
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20
FFXIVClassic Map Server/packets/send/QuitPacket.cs
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20
FFXIVClassic Map Server/packets/send/QuitPacket.cs
Normal file
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send
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{
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class QuitPacket
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{
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public const ushort OPCODE = 0x0011;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID)
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{
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return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
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}
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}
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}
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class AchievementEarnedPacket
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{
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public const ushort OPCODE = 0x019E;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint achievementID)
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{
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return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((UInt64)achievementID));
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}
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}
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}
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetAchievementPointsPacket
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{
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public const ushort OPCODE = 0x019C;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint numAchievementPoints)
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{
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return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((UInt64) numAchievementPoints));
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}
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}
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}
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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@ -9,15 +10,28 @@ namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetLatestAchievementsPacket
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{
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public const ushort OPCODE = 0x01A3;
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public const uint PACKET_SIZE = 0150;
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private byte[] mainstoryFlags = new byte[7];
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private byte[] classFlags = new byte[2*17];
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public static SubPacket buildPacket(uint playerActorID)
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public const ushort OPCODE = 0x019B;
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public const uint PACKET_SIZE = 0x40;
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public static SubPacket buildPacket(uint playerActorID, uint[] latestAchievementIDs)
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{
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return null;
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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for (int i = 0; i < 5; i++)
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{
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//Had less than 5
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if (i > latestAchievementIDs.Length)
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break;
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binWriter.Write((UInt32)latestAchievementIDs[i]);
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}
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetPlayerDreamPacket
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{
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public const ushort OPCODE = 0x01A7;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint dreamID)
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{
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return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((uint)dreamID));
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}
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}
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}
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@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint titleID)
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{
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return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((ulong)titleID));
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return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((UInt64)titleID));
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}
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}
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}
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