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Added callbacks to help with quest management. Abandoning a quest now works.
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4 changed files with 78 additions and 2 deletions
21
data/scripts/quests/etc/etc5g0.lua
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21
data/scripts/quests/etc/etc5g0.lua
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--Quest Flags
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TALKED_PFARAHR = 0;
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function canAcceptQuest(player)
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return (player:HasQuest("etc5g0") == false and player:GetHighestLevel() >= 1);
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end
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function isObjectivesComplete(player, quest)
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return (quest:GetPhase() == 2);
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end
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function onAbandonQuest(player, quest)
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vkorolon = GetWorldManager():GetActorInWorldByUniqueId("vkorolon");
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pfarahr = GetWorldManager():GetActorInWorldByUniqueId("pfarahr");
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if (vkorolon ~= nil and canAcceptQuest(player)) then
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vkorolon:SetQuestGraphic(player, 0x2);
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end
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if (pfarahr ~= nil) then
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pfarahr:SetQuestGraphic(player, 0x0);
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end
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end
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