Added callbacks to help with quest management. Abandoning a quest now works.

This commit is contained in:
Filip Maj 2017-04-04 01:10:26 -04:00
parent 9d63be52e3
commit 7fa4a1eb80
4 changed files with 78 additions and 2 deletions

View file

@ -0,0 +1,21 @@
--Quest Flags
TALKED_PFARAHR = 0;
function canAcceptQuest(player)
return (player:HasQuest("etc5g0") == false and player:GetHighestLevel() >= 1);
end
function isObjectivesComplete(player, quest)
return (quest:GetPhase() == 2);
end
function onAbandonQuest(player, quest)
vkorolon = GetWorldManager():GetActorInWorldByUniqueId("vkorolon");
pfarahr = GetWorldManager():GetActorInWorldByUniqueId("pfarahr");
if (vkorolon ~= nil and canAcceptQuest(player)) then
vkorolon:SetQuestGraphic(player, 0x2);
end
if (pfarahr ~= nil) then
pfarahr:SetQuestGraphic(player, 0x0);
end
end