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Added script for ItemStorage npc. Added scripts for both types of inn exit doors. Added BountyPresenter script (YoshiP).
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c1d67538f3
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14 changed files with 116 additions and 18 deletions
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@ -95,11 +95,11 @@ function onEventStarted(player, actor, triggerName, isTeleport)
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if (isInn) then
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--Return to Inn
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if (player:GetHomePointInn() == 1) then
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GetWorldManager():DoZoneChange(player, 12);
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GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, -160.048, 0, -165.737, 0);
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elseif (player:GetHomePointInn() == 2) then
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GetWorldManager():DoZoneChange(player, 13);
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GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 160.048, 0, 154.263, 0);
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elseif (player:GetHomePointInn() == 3) then
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GetWorldManager():DoZoneChange(player, 11);
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GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 0.048, 0, -5.737, 0);
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end
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elseif (choice == 1 and isInn == nil) then
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--Return to Homepoint
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@ -39,13 +39,7 @@ function onTrigger(player, argc, p1, p2, p3, p4, privateArea, name, lastName)
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local worldManager = GetWorldManager();
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-- treat this as a predefined warp list
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if argc == 1 then
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zone = tonumber(p1) or player_zone;
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player:SendMessage(messageID, sender, string.format("warping to zone:%u", zone));
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worldManager:DoZoneChange(player, zone);
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elseif argc >= 3 then
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if argc >= 3 then
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if argc == 3 then
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local x = tonumber(applyPositionOffset(p1, player_x)) or player_x;
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