Finished refactoring Map Server. Clear of syntax errors.

This commit is contained in:
Filip Maj 2017-06-27 16:55:14 -04:00
parent d8ac8216c4
commit 7c4091a196
89 changed files with 211 additions and 188 deletions

View file

@ -18,23 +18,23 @@ namespace FFXIVClassic_Map_Server.Actors
this.className = "Debug";
}
public override SubPacket CreateScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket()
{
List<LuaParam> lParams;
lParams = LuaUtils.CreateLuaParamList("/System/Debug.prog", false, false, false, false, true, 0xC51F, true, true);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
}
public override BasePacket GetSpawnPackets(uint playerActorId)
public override BasePacket GetSpawnPackets()
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId, 0));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
subpackets.Add(CreateNamePacket(playerActorId));
subpackets.Add(CreateStatePacket(playerActorId));
subpackets.Add(CreateIsZoneingPacket(playerActorId));
subpackets.Add(CreateScriptBindPacket(playerActorId));
subpackets.Add(CreateAddActorPacket(0));
subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(0x1));
subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket());
return BasePacket.CreatePacket(subpackets, true, false);
}