Finished refactoring Map Server. Clear of syntax errors.

This commit is contained in:
Filip Maj 2017-06-27 16:55:14 -04:00
parent d8ac8216c4
commit 7c4091a196
89 changed files with 211 additions and 188 deletions

View file

@ -51,13 +51,13 @@ namespace FFXIVClassic_Map_Server.actors.area
return null;
}
public override SubPacket CreateScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket()
{
bool isEntranceDesion = false;
List<LuaParam> lParams;
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "", -1, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, true, isInstanceRaid, isEntranceDesion);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
}
public void AddSpawnLocation(SpawnLocation spawn)