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Finished refactoring Map Server. Clear of syntax errors.
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89 changed files with 211 additions and 188 deletions
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@ -84,23 +84,23 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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public override SubPacket CreateScriptBindPacket(uint playerActorId)
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public override SubPacket CreateScriptBindPacket()
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{
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List<LuaParam> lParams;
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lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false);
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, "ZoneDefault", lParams);
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, "ZoneDefault", lParams);
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}
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public override BasePacket GetSpawnPackets(uint playerActorId)
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public override BasePacket GetSpawnPackets()
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(playerActorId, 0));
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subpackets.Add(CreateSpeedPacket(playerActorId));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
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subpackets.Add(CreateNamePacket(playerActorId));
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subpackets.Add(CreateStatePacket(playerActorId));
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subpackets.Add(CreateIsZoneingPacket(playerActorId));
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subpackets.Add(CreateScriptBindPacket(playerActorId));
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subpackets.Add(CreateAddActorPacket(0));
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket(0x1));
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subpackets.Add(CreateNamePacket());
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subpackets.Add(CreateStatePacket());
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.Add(CreateScriptBindPacket());
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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