mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-08-02 07:41:58 +02:00
Finished refactoring Map Server. Clear of syntax errors.
This commit is contained in:
parent
d8ac8216c4
commit
7c4091a196
89 changed files with 211 additions and 188 deletions
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@ -240,6 +240,25 @@ namespace FFXIVClassic_Map_Server.Actors
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams);
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}
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public virtual SubPacket CreateScriptBindPacket()
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{
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams);
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}
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public virtual BasePacket GetSpawnPackets(Player player, ushort spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(8));
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subpackets.AddRange(GetEventConditionPackets());
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket( spawnType));
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subpackets.Add(CreateNamePacket());
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subpackets.Add(CreateStatePacket());
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.Add(CreateScriptBindPacket(player));
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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public virtual BasePacket GetSpawnPackets()
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{
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return GetSpawnPackets(0x1);
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@ -251,7 +270,7 @@ namespace FFXIVClassic_Map_Server.Actors
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subpackets.Add(CreateAddActorPacket(8));
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subpackets.AddRange(GetEventConditionPackets());
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket( spawnType));
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subpackets.Add(CreateSpawnPositonPacket(spawnType));
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subpackets.Add(CreateNamePacket());
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subpackets.Add(CreateStatePacket());
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subpackets.Add(CreateIsZoneingPacket());
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@ -84,23 +84,23 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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public override SubPacket CreateScriptBindPacket(uint playerActorId)
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public override SubPacket CreateScriptBindPacket()
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{
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List<LuaParam> lParams;
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lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false);
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, "ZoneDefault", lParams);
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, "ZoneDefault", lParams);
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}
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public override BasePacket GetSpawnPackets(uint playerActorId)
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public override BasePacket GetSpawnPackets()
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(playerActorId, 0));
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subpackets.Add(CreateSpeedPacket(playerActorId));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
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subpackets.Add(CreateNamePacket(playerActorId));
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subpackets.Add(CreateStatePacket(playerActorId));
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subpackets.Add(CreateIsZoneingPacket(playerActorId));
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subpackets.Add(CreateScriptBindPacket(playerActorId));
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subpackets.Add(CreateAddActorPacket(0));
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket(0x1));
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subpackets.Add(CreateNamePacket());
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subpackets.Add(CreateStatePacket());
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.Add(CreateScriptBindPacket());
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.actors.area
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return parentZone;
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}
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public override SubPacket CreateScriptBindPacket(uint playerActorId)
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public override SubPacket CreateScriptBindPacket()
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{
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List<LuaParam> lParams;
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@ -50,8 +50,8 @@ namespace FFXIVClassic_Map_Server.actors.area
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string realClassName = className.Substring(className.LastIndexOf("/") + 1);
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lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, privateAreaName, privateAreaType, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false);
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ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, realClassName, lParams).DebugPrintSubPacket();
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, realClassName, lParams);
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ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams).DebugPrintSubPacket();
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams);
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}
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@ -51,13 +51,13 @@ namespace FFXIVClassic_Map_Server.actors.area
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return null;
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}
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public override SubPacket CreateScriptBindPacket(uint playerActorId)
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public override SubPacket CreateScriptBindPacket()
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{
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bool isEntranceDesion = false;
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List<LuaParam> lParams;
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lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "", -1, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, true, isInstanceRaid, isEntranceDesion);
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
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}
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public void AddSpawnLocation(SpawnLocation spawn)
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@ -98,7 +98,7 @@ namespace FFXIVClassic_Map_Server.Actors
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currentContentGroup = group;
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ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/currentContentGroup", this, actorId);
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ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/currentContentGroup", this);
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propPacketUtil.AddProperty("charaWork.currentContentGroup");
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zone.BroadcastPacketsAroundActor(this, propPacketUtil.Done());
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@ -178,7 +178,7 @@ namespace FFXIVClassic_Map_Server.Actors
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
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}
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public override BasePacket GetSpawnPackets(ushort spawnType)
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public override BasePacket GetSpawnPackets(Player player, ushort spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket());
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@ -197,7 +197,7 @@ namespace FFXIVClassic_Map_Server.Actors
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subpackets.Add(CreateInitStatusPacket());
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subpackets.Add(CreateSetActorIconPacket());
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.Add(CreateScriptBindPacket());
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subpackets.Add(CreateScriptBindPacket(player));
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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@ -274,10 +274,10 @@ namespace FFXIVClassic_Map_Server.Actors
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* Timer Array - 20 Number
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*/
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public override SubPacket CreateScriptBindPacket(Player player)
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public override SubPacket CreateScriptBindPacket(Player requestPlayer)
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{
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List<LuaParam> lParams;
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if (IsMyPlayer(player.actorId))
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if (IsMyPlayer(requestPlayer.actorId))
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{
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if (loginInitDirector != null)
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lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, true, loginInitDirector, true, 0, false, timers, true);
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@ -292,11 +292,11 @@ namespace FFXIVClassic_Map_Server.Actors
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
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}
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public override BasePacket GetSpawnPackets(Player player, ushort spawnType)
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public override BasePacket GetSpawnPackets(Player requestPlayer, ushort spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket( 8));
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if (IsMyPlayer(player.actorId))
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subpackets.Add(CreateAddActorPacket(8));
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if (IsMyPlayer(requestPlayer.actorId))
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subpackets.AddRange(Create0x132Packets());
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket(spawnType));
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@ -308,12 +308,12 @@ namespace FFXIVClassic_Map_Server.Actors
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subpackets.Add(CreateInitStatusPacket());
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subpackets.Add(CreateSetActorIconPacket());
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.AddRange(CreatePlayerRelatedPackets(player));
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subpackets.Add(CreateScriptBindPacket(player));
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subpackets.AddRange(CreatePlayerRelatedPackets(requestPlayer.actorId));
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subpackets.Add(CreateScriptBindPacket(requestPlayer));
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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public List<SubPacket> CreatePlayerRelatedPackets(Player player)
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public List<SubPacket> CreatePlayerRelatedPackets(uint requestingPlayerActorId)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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@ -326,7 +326,7 @@ namespace FFXIVClassic_Map_Server.Actors
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if (currentJob != 0)
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subpackets.Add(SetCurrentJobPacket.BuildPacket(actorId, currentJob));
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if (IsMyPlayer(player.actorId))
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if (IsMyPlayer(requestingPlayerActorId))
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{
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subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(actorId));
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@ -512,7 +512,7 @@ namespace FFXIVClassic_Map_Server.Actors
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QueuePacket(SetMapPacket.BuildPacket(actorId, zone.regionId, zone.actorId));
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QueuePacket(GetSpawnPackets(player, spawnType));
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QueuePacket(GetSpawnPackets(this, spawnType));
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//GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
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#region Inventory & Equipment
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@ -529,9 +529,9 @@ namespace FFXIVClassic_Map_Server.Actors
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playerSession.QueuePacket(GetInitPackets());
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BasePacket areaMasterSpawn = zone.GetSpawnPackets(actorId);
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BasePacket debugSpawn = world.GetDebugActor().GetSpawnPackets(actorId);
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BasePacket worldMasterSpawn = world.GetActor().GetSpawnPackets(actorId);
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BasePacket areaMasterSpawn = zone.GetSpawnPackets();
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BasePacket debugSpawn = world.GetDebugActor().GetSpawnPackets();
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BasePacket worldMasterSpawn = world.GetActor().GetSpawnPackets();
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playerSession.QueuePacket(areaMasterSpawn);
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playerSession.QueuePacket(debugSpawn);
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@ -552,16 +552,16 @@ namespace FFXIVClassic_Map_Server.Actors
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if (zone.GetWeatherDirector() != null)
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{
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BasePacket weatherDirectorSpawn = zone.GetWeatherDirector().GetSpawnPackets(actorId);
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BasePacket weatherDirectorSpawn = zone.GetWeatherDirector().GetSpawnPackets();
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playerSession.QueuePacket(weatherDirectorSpawn);
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}
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foreach (Director director in ownedDirectors)
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{
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director.GetSpawnPackets(actorId).DebugPrintPacket();
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QueuePacket(director.GetSpawnPackets(actorId));
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QueuePacket(director.GetInitPackets(actorId));
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director.GetSpawnPackets().DebugPrintPacket();
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QueuePacket(director.GetSpawnPackets());
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QueuePacket(director.GetInitPackets());
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}
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if (currentContentGroup != null)
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@ -1451,7 +1451,7 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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director.GetSpawnPackets().DebugPrintPacket();
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QueuePacket(director.GetSpawnPackets());
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QueuePacket(director.GetInitPackets(actorId));
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QueuePacket(director.GetInitPackets());
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}
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public void RemoveDirector(Director director)
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@ -18,23 +18,23 @@ namespace FFXIVClassic_Map_Server.Actors
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this.className = "Debug";
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}
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public override SubPacket CreateScriptBindPacket(uint playerActorId)
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public override SubPacket CreateScriptBindPacket()
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{
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List<LuaParam> lParams;
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lParams = LuaUtils.CreateLuaParamList("/System/Debug.prog", false, false, false, false, true, 0xC51F, true, true);
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
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}
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public override BasePacket GetSpawnPackets(uint playerActorId)
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public override BasePacket GetSpawnPackets()
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(playerActorId, 0));
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subpackets.Add(CreateSpeedPacket(playerActorId));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
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subpackets.Add(CreateNamePacket(playerActorId));
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subpackets.Add(CreateStatePacket(playerActorId));
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subpackets.Add(CreateIsZoneingPacket(playerActorId));
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subpackets.Add(CreateScriptBindPacket(playerActorId));
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subpackets.Add(CreateAddActorPacket(0));
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket(0x1));
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subpackets.Add(CreateNamePacket());
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subpackets.Add(CreateStatePacket());
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.Add(CreateScriptBindPacket());
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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@ -40,7 +40,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("reqForChild", 0x0, 0x1));
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}
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public override SubPacket CreateScriptBindPacket(uint playerActorId)
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public override SubPacket CreateScriptBindPacket()
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{
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List<LuaParam> actualLParams = new List<LuaParam>();
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actualLParams.Insert(0, new LuaParam(2, classPath));
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@ -54,28 +54,28 @@ namespace FFXIVClassic_Map_Server.actors.director
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for (int i = 1; i < lparams.Count; i++)
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actualLParams.Add(lparams[i]);
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, actualLParams);
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, actualLParams);
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}
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public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
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public override BasePacket GetSpawnPackets(ushort spawnType = 1)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(playerActorId, 0));
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subpackets.AddRange(GetEventConditionPackets(playerActorId));
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subpackets.Add(CreateSpeedPacket(playerActorId));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0));
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subpackets.Add(CreateNamePacket(playerActorId));
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subpackets.Add(CreateStatePacket(playerActorId));
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subpackets.Add(CreateIsZoneingPacket(playerActorId));
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subpackets.Add(CreateScriptBindPacket(playerActorId));
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subpackets.Add(CreateAddActorPacket(0));
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subpackets.AddRange(GetEventConditionPackets());
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket(0));
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subpackets.Add(CreateNamePacket());
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subpackets.Add(CreateStatePacket());
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.Add(CreateScriptBindPacket());
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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public override BasePacket GetInitPackets(uint playerActorId)
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public override BasePacket GetInitPackets()
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{
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SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
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initProperties.AddTarget();
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return BasePacket.CreatePacket(initProperties.BuildPacket(playerActorId, actorId), true, false);
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return BasePacket.CreatePacket(initProperties.BuildPacket(actorId), true, false);
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}
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public void OnTalkEvent(Player player, Npc npc)
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@ -108,9 +108,9 @@ namespace FFXIVClassic_Map_Server.actors.director
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{
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foreach (Player p in GetPlayerMembers())
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{
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GetSpawnPackets(p.actorId).DebugPrintPacket();
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p.QueuePacket(GetSpawnPackets(p.actorId));
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p.QueuePacket(GetInitPackets(p.actorId));
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GetSpawnPackets().DebugPrintPacket();
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p.QueuePacket(GetSpawnPackets());
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p.QueuePacket(GetInitPackets());
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}
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}
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@ -79,7 +79,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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}
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guildleveWork.startTime = Utils.UnixTimeStampUTC();
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this, actorId);
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this);
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propertyBuilder.AddProperty("guildleveWork.startTime");
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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@ -114,7 +114,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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guildleveWork.startTime = 0;
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guildleveWork.signal = -1;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this, actorId);
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this);
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propertyBuilder.AddProperty("guildleveWork.signal");
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propertyBuilder.NewTarget("guildleveWork/start");
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propertyBuilder.AddProperty("guildleveWork.startTime");
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@ -153,7 +153,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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public void SyncAllInfo()
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{
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId);
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
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if (guildleveWork.aimNum[0] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[0]");
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@ -188,7 +188,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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public void UpdateAimNumNow(int index, sbyte value)
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{
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guildleveWork.aimNumNow[index] = value;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId);
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
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propertyBuilder.AddProperty(String.Format("guildleveWork.aimNumNow[{0}]", index));
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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@ -196,7 +196,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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public void UpdateUiState(int index, sbyte value)
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{
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guildleveWork.uiState[index] = value;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId);
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
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propertyBuilder.AddProperty(String.Format("guildleveWork.uiState[{0}]", index));
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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@ -206,7 +206,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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guildleveWork.markerX[markerIndex] = x;
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guildleveWork.markerY[markerIndex] = y;
|
||||
guildleveWork.markerZ[markerIndex] = z;
|
||||
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this, actorId);
|
||||
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this);
|
||||
propertyBuilder.AddProperty(String.Format("guildleveWork.markerX[{0}]", markerIndex));
|
||||
propertyBuilder.AddProperty(String.Format("guildleveWork.markerY[{0}]", markerIndex));
|
||||
propertyBuilder.AddProperty(String.Format("guildleveWork.markerZ[{0}]", markerIndex));
|
||||
|
|
|
@ -84,7 +84,7 @@ namespace FFXIVClassic_Map_Server.actors.group
|
|||
|
||||
SubPacket test = groupWork.buildPacket(session.id, session.id);
|
||||
test.DebugPrintSubPacket();
|
||||
session.QueuePacket(test, true, false);
|
||||
session.QueuePacket(test);
|
||||
}
|
||||
|
||||
public override void SendGroupPackets(Session session)
|
||||
|
@ -92,26 +92,26 @@ namespace FFXIVClassic_Map_Server.actors.group
|
|||
ulong time = Utils.MilisUnixTimeStampUTC();
|
||||
List<GroupMember> members = BuildMemberList(session.id);
|
||||
|
||||
session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
|
||||
session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
|
||||
session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
|
||||
session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
|
||||
|
||||
int currentIndex = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (GetMemberCount() - currentIndex >= 64)
|
||||
session.QueuePacket(ContentMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
|
||||
session.QueuePacket(ContentMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
|
||||
else if (GetMemberCount() - currentIndex >= 32)
|
||||
session.QueuePacket(ContentMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
|
||||
session.QueuePacket(ContentMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
|
||||
else if (GetMemberCount() - currentIndex >= 16)
|
||||
session.QueuePacket(ContentMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
|
||||
session.QueuePacket(ContentMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
|
||||
else if (GetMemberCount() - currentIndex > 0)
|
||||
session.QueuePacket(ContentMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
|
||||
session.QueuePacket(ContentMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
|
||||
session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -120,33 +120,33 @@ namespace FFXIVClassic_Map_Server.actors.group
|
|||
ulong time = Utils.MilisUnixTimeStampUTC();
|
||||
List<GroupMember> members = BuildMemberList(session.id);
|
||||
|
||||
session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
|
||||
session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
|
||||
session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
|
||||
session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
|
||||
|
||||
int currentIndex = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (GetMemberCount() - currentIndex >= 64)
|
||||
session.QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
|
||||
session.QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
|
||||
else if (GetMemberCount() - currentIndex >= 32)
|
||||
session.QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
|
||||
session.QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
|
||||
else if (GetMemberCount() - currentIndex >= 16)
|
||||
session.QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
|
||||
session.QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
|
||||
else if (GetMemberCount() - currentIndex > 0)
|
||||
session.QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
|
||||
session.QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
|
||||
session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
|
||||
|
||||
}
|
||||
|
||||
public void SendDeletePacket(Session session)
|
||||
{
|
||||
if (session != null)
|
||||
session.QueuePacket(DeleteGroupPacket.buildPacket(session.id, this), true, false);
|
||||
session.QueuePacket(DeleteGroupPacket.buildPacket(session.id, this));
|
||||
}
|
||||
|
||||
public virtual void SendInitWorkValues(Session session)
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace FFXIVClassic_Map_Server.actors.group
|
|||
groupWork.setTarget("/_init");
|
||||
|
||||
SubPacket test = groupWork.buildPacket(session.id, session.id);
|
||||
session.QueuePacket(test, true, false);
|
||||
session.QueuePacket(test);
|
||||
}
|
||||
|
||||
public override uint GetTypeId()
|
||||
|
|
|
@ -70,7 +70,7 @@ namespace FFXIVClassic_Map_Server.actors.group
|
|||
|
||||
SubPacket test = groupWork.buildPacket(session.id, session.id);
|
||||
test.DebugPrintSubPacket();
|
||||
session.QueuePacket(test, true, false);
|
||||
session.QueuePacket(test);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -17,23 +17,23 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
this.className = "WorldMaster";
|
||||
}
|
||||
|
||||
public override SubPacket CreateScriptBindPacket(uint playerActorId)
|
||||
public override SubPacket CreateScriptBindPacket()
|
||||
{
|
||||
List<LuaParam> lParams;
|
||||
lParams = LuaUtils.CreateLuaParamList("/World/WorldMaster_event", false, false, false, false, false, null);
|
||||
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
|
||||
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
|
||||
}
|
||||
|
||||
public override BasePacket GetSpawnPackets(uint playerActorId)
|
||||
public override BasePacket GetSpawnPackets()
|
||||
{
|
||||
List<SubPacket> subpackets = new List<SubPacket>();
|
||||
subpackets.Add(CreateAddActorPacket(playerActorId, 0));
|
||||
subpackets.Add(CreateSpeedPacket(playerActorId));
|
||||
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
|
||||
subpackets.Add(CreateNamePacket(playerActorId));
|
||||
subpackets.Add(CreateStatePacket(playerActorId));
|
||||
subpackets.Add(CreateIsZoneingPacket(playerActorId));
|
||||
subpackets.Add(CreateScriptBindPacket(playerActorId));
|
||||
subpackets.Add(CreateAddActorPacket(0));
|
||||
subpackets.Add(CreateSpeedPacket());
|
||||
subpackets.Add(CreateSpawnPositonPacket(0x1));
|
||||
subpackets.Add(CreateNamePacket());
|
||||
subpackets.Add(CreateStatePacket());
|
||||
subpackets.Add(CreateIsZoneingPacket());
|
||||
subpackets.Add(CreateScriptBindPacket());
|
||||
return BasePacket.CreatePacket(subpackets, true, false);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue