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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-22 10:36:06 +02:00
Refactored Demo's battle action code and cleaned things up.
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parent
71d5bbc9ff
commit
7ad40f625a
14 changed files with 217 additions and 122 deletions
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@ -109,6 +109,16 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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/// <summary>
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/// this field is not actually part of the packet struct
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/// </summary>
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public uint animation;
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//public uint animation;
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public BattleAction(uint targetId, ushort worldMasterTextId, uint effectId, ushort amount = 0, byte param = 0, byte unknown = 0)
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{
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this.targetId = targetId;
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this.worldMasterTextId = worldMasterTextId;
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this.effectId = effectId;
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this.amount = amount;
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this.param = param;
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this.unknown = unknown;
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}
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}
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}
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@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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public const ushort OPCODE = 0x013C;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, uint animationId, ushort commandId)
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public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -10,6 +10,53 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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public const ushort OPCODE = 0x013A;
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public const uint PACKET_SIZE = 0xD8;
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public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList, ref int currentIndex)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)sourceActorId);
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binWriter.Write((UInt32)animationId);
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//Missing... last value is float, string in here as well?
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32)actionList.Length); //Num actions (always 1 for this)
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)0x810); //?
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//binWriter.Seek(0x20, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.targetId);
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binWriter.Seek(0x50, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.amount);
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binWriter.Seek(0x64, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.worldMasterTextId);
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binWriter.Seek(0x78, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.effectId);
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binWriter.Seek(0xA0, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.param);
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binWriter.Seek(0xAA, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.unknown);
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int currentIndex)
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{
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@ -57,5 +104,6 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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@ -11,6 +11,53 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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public const ushort OPCODE = 0x013B;
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public const uint PACKET_SIZE = 0x148;
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public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList, ref int currentIndex)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)sourceActorId);
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binWriter.Write((UInt32)animationId);
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//Missing... last value is float, string in here as well?
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32)actionList.Length); //Num actions (always 1 for this)
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)0x810); //?
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binWriter.Seek(0x58, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.targetId);
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binWriter.Seek(0xA0, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.amount);
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binWriter.Seek(0xC4, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.worldMasterTextId);
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binWriter.Seek(0xE8, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.effectId);
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binWriter.Seek(0x130, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.param);
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binWriter.Seek(0x142, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.unknown);
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int currentIndex)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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