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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-08-29 04:12:52 +02:00
Refactored Demo's battle action code and cleaned things up.
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parent
71d5bbc9ff
commit
7ad40f625a
14 changed files with 217 additions and 122 deletions
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@ -28,22 +28,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicPrepare", owner, target, spell);
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// todo: check recast
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if (returnCode == 0 && owner.CanCast(target, spell, ref errorPacket))
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if (returnCode == 0 && owner.CanCast(target, spell))
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{
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// todo: Azia can fix, check the recast time and send error
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OnStart();
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}
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else
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{
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if (owner is Player)
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{
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// "Your battle command fails to activate"
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if (errorPacket == null)
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errorPacket = owner.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), (ushort)(returnCode == -1 ? 32410 : returnCode), 0x20, owner.actorId);
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((Player)owner).QueuePacket(errorPacket);
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}
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errorPacket = null;
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{
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errorResult = null;
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interrupt = true;
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}
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}
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@ -55,7 +47,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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if (returnCode != 0)
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{
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interrupt = true;
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errorPacket = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, owner.actorId, 0, 0, (ushort)(returnCode == -1 ? 32558 : returnCode), spell.id, 0, 1);
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errorResult = new BattleAction(target.actorId, (ushort)(returnCode == -1 ? 32558 : returnCode), 0, 0, 0, 1);
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}
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else
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{
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@ -106,9 +98,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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public override void OnInterrupt()
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{
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// todo: send paralyzed/sleep message etc.
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if (errorPacket != null)
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if (errorResult != null)
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{
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owner.zone.BroadcastPacketAroundActor(owner, errorPacket);
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//owner.zone.BroadcastPacketAroundActor(owner, errorResult);
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}
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}
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@ -123,23 +115,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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var i = 0;
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foreach (var chara in targets)
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{
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var action = new BattleAction();
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action.effectId = spell.effectAnimation;
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action.param = (byte)HitDirection.None; // HitDirection (magic shouldnt need this afaik)
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action.unknown = 1;
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action.targetId = chara.actorId;
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action.worldMasterTextId = spell.worldMasterTextId;
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action.animation = spell.battleAnimation;
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var action = new BattleAction(target.actorId, spell.worldMasterTextId, spell.effectAnimation, 0, (byte) HitDirection.None, 1);
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action.amount = (ushort)lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicFinish", owner, chara, spell, action);
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actions[i++] = action;
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//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, spell.battleAnimation, action.effectId, action.worldMasterTextId, spell.id, action.amount, action.param));
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}
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owner.zone.BroadcastPacketAroundActor(owner,
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spell.aoeType != TargetFindAOEType.None ? (BattleActionX10Packet.BuildPacket(owner.actorId, owner.actorId, actions[0].animation, spell.id, actions)) :
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BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, spell.battleAnimation, actions[0].effectId, actions[0].worldMasterTextId, spell.id, actions[0].amount, actions[0].param)
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);
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//owner.zone.BroadcastPacketsAroundActor(owner, packets);
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owner.DoBattleAction(spell.id, spell.effectAnimation, actions);
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}
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public override void TryInterrupt()
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@ -170,7 +153,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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private bool CanCast()
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{
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return owner.CanCast(target, spell, ref errorPacket) && !HasMoved();
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return owner.CanCast(target, spell) && !HasMoved();
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}
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private bool HasMoved()
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