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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Merge branch 'develop' into group_work
# Conflicts: # FFXIVClassic Map Server/ConfigConstants.cs
This commit is contained in:
commit
79de4fd1ff
14 changed files with 136 additions and 24 deletions
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@ -1,6 +1,11 @@
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using FFXIVClassic.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net.Sockets;
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using MoonSharp.Interpreter.Interop;
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using System.Linq;
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using System.Net;
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namespace FFXIVClassic_Map_Server
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{
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@ -8,8 +13,9 @@ namespace FFXIVClassic_Map_Server
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{
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public static String OPTIONS_BINDIP;
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public static String OPTIONS_PORT;
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public static bool OPTIONS_TIMESTAMP = false;
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public static bool OPTIONS_TIMESTAMP = false;
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public static uint DATABASE_WORLDID;
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public static String DATABASE_HOST;
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public static String DATABASE_PORT;
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public static String DATABASE_NAME;
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@ -23,7 +29,7 @@ namespace FFXIVClassic_Map_Server
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if (!File.Exists("./map_config.ini"))
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{
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Program.Log.Error("FILE NOT FOUND");
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return false;
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Program.Log.Error("Loading defaults... ");
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}
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INIFile configIni = new INIFile("./map_config.ini");
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@ -32,13 +38,44 @@ namespace FFXIVClassic_Map_Server
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ConfigConstants.OPTIONS_PORT = configIni.GetValue("General", "server_port", "1989");
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ConfigConstants.OPTIONS_TIMESTAMP = configIni.GetValue("General", "showtimestamp", "true").ToLower().Equals("true");
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ConfigConstants.DATABASE_WORLDID = UInt32.Parse(configIni.GetValue("Database", "worldid", "0"));
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ConfigConstants.DATABASE_HOST = configIni.GetValue("Database", "host", "");
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ConfigConstants.DATABASE_PORT = configIni.GetValue("Database", "port", "");
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ConfigConstants.DATABASE_NAME = configIni.GetValue("Database", "database", "");
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ConfigConstants.DATABASE_USERNAME = configIni.GetValue("Database", "username", "");
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ConfigConstants.DATABASE_PASSWORD = configIni.GetValue("Database", "password", "");
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return true;
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}
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public static void ApplyLaunchArgs(string[] launchArgs)
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{
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var args = (from arg in launchArgs select arg.ToLower().Trim().TrimStart('-')).ToList();
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for (var i = 0; i + 1 < args.Count; i += 2)
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{
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var arg = args[i];
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var val = args[i + 1];
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var legit = false;
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if (arg == "ip")
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{
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IPAddress ip;
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if (IPAddress.TryParse(val, out ip) && (legit = true))
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OPTIONS_BINDIP = val;
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}
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else if (arg == "port")
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{
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UInt16 port;
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if (UInt16.TryParse(val, out port) && (legit = true))
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OPTIONS_PORT = val;
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}
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if (!legit)
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{
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Program.Log.Error("Invalid parameter <{0}> for argument: <--{1}> or argument doesnt exist!", val, arg);
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}
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}
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}
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}
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}
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@ -35,6 +35,9 @@
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<RunPostBuildEvent>Always</RunPostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Cyotek.Collections.Generic.CircularBuffer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=58daa28b0b2de221, processorArchitecture=MSIL">
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<HintPath>..\packages\Cyotek.CircularBuffer.1.0.0.0\lib\net20\Cyotek.Collections.Generic.CircularBuffer.dll</HintPath>
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@ -330,7 +333,12 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy "$(SolutionDir)data\map_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)"</PostBuildEvent>
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<PostBuildEvent>xcopy "$(SolutionDir)data\map_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)" /d
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xcopy "$(SolutionDir)data\scripts" "$(SolutionDir)$(ProjectName)\$(OutDir)scripts" /e /d /y /s</PostBuildEvent>
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</PropertyGroup>
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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</PropertyGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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@ -31,8 +31,8 @@ namespace FFXIVClassic_Map_Server
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Program.Log.Info("---------FFXIV 1.0 Map Server---------");
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//Load Config
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if (!ConfigConstants.Load())
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startServer = false;
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ConfigConstants.Load();
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ConfigConstants.ApplyLaunchArgs(args);
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//Test DB Connection
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Program.Log.Info("Testing DB connection... ");
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@ -207,7 +207,7 @@ namespace FFXIVClassic_Map_Server.lua
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public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false)
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{
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// load from scripts/commands/gm/ directory
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var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToString().ToLower());
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var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToLower());
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// check if the file exists
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if (File.Exists(path))
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