More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk.

This commit is contained in:
Filip Maj 2016-01-25 01:10:43 -05:00
parent 300748668f
commit 789df97d48
16 changed files with 882 additions and 28 deletions

View file

@ -75,7 +75,7 @@ namespace FFXIVClassic_Map_Server.Actors
public override BasePacket getSpawnPackets(uint playerActorId)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(createAddActorPacket(playerActorId));
subpackets.Add(createAddActorPacket(playerActorId, 0));
subpackets.Add(createSpeedPacket(playerActorId));
subpackets.Add(createSpawnPositonPacket(playerActorId, 0x1));
subpackets.Add(createNamePacket(playerActorId));
@ -175,9 +175,10 @@ namespace FFXIVClassic_Map_Server.Actors
return;
lock (mActorBlock)
{
mActorBlock[gridOldX, gridOldY].Remove(actor);
lock (mActorBlock)
mActorBlock[gridX, gridY].Add(actor);
}
}
public List<Actor> getActorsAroundPoint(float x, float y, int checkDistance)