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Fixed up how "special" items work (ie: PUG and ARC weapons). No more glitches hopefully.
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parent
caf254fd95
commit
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5 changed files with 62 additions and 10 deletions
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@ -147,8 +147,10 @@ function equipItem(player, equipSlot, item)
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player:GetEquipment():Equip(equipSlot, item);
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if (equipSlot == EQUIPSLOT_MAINHAND and gItem:IsNailWeapon() == false and gItem:IsBowWeapon() == false) then graphicSlot = GRAPHICSLOT_MAINHAND;
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if (equipSlot == EQUIPSLOT_MAINHAND and gItem:IsNailWeapon() == false) then graphicSlot = GRAPHICSLOT_MAINHAND;
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elseif (equipSlot == EQUIPSLOT_OFFHAND) then graphicSlot = GRAPHICSLOT_OFFHAND;
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elseif (equipSlot == EQUIPSLOT_THROWINGWEAPON) then graphicSlot = GRAPHICSLOT_THROWING;
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elseif (equipSlot == EQUIPSLOT_PACK) then graphicSlot = GRAPHICSLOT_PACK;
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elseif (equipSlot == EQUIPSLOT_HEAD) then graphicSlot = GRAPHICSLOT_HEAD;
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elseif (equipSlot == EQUIPSLOT_BODY) then graphicSlot = GRAPHICSLOT_BODY;
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elseif (equipSlot == EQUIPSLOT_LEGS) then graphicSlot = GRAPHICSLOT_LEGS;
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@ -162,13 +164,9 @@ function equipItem(player, equipSlot, item)
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--Graphic Slot was set, otherwise it's a special case
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if (graphicSlot ~= nil) then
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player:GraphicChange(graphicSlot, item);
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if (graphicSlot == GRAPHICSLOT_MAINHAND) then player:GraphicChange(GRAPHICSLOT_OFFHAND, nil); end
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elseif (gItem:IsNailWeapon()) then
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player:GraphicChange(GRAPHICSLOT_MAINHAND, item);
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player:GraphicChange(GRAPHICSLOT_OFFHAND, item);
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elseif (gItem:IsBowWeapon()) then
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player:GraphicChange(GRAPHICSLOT_MAINHAND, item);
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--player:GraphicChange(GRAPHICSLOT_OFFHAND, item);
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elseif (equipSlot == EQUIPSLOT_EARS) then
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player:GraphicChange(GRAPHICSLOT_R_EAR, item);
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player:GraphicChange(GRAPHICSLOT_L_EAR, item);
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@ -203,6 +201,8 @@ function unequipItem(player, equipSlot, item)
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else
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if (equipSlot == EQUIPSLOT_MAINHAND) then player:GraphicChange(GRAPHICSLOT_MAINHAND, nil);
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elseif (equipSlot == EQUIPSLOT_OFFHAND) then player:GraphicChange(GRAPHICSLOT_OFFHAND, nil);
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elseif (equipSlot == EQUIPSLOT_THROWINGWEAPON) then player:GraphicChange(GRAPHICSLOT_THROWING, nil);
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elseif (equipSlot == EQUIPSLOT_PACK) then player:GraphicChange(GRAPHICSLOT_PACK, nil);
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elseif (equipSlot == EQUIPSLOT_HEAD) then player:GraphicChange(GRAPHICSLOT_HEAD, nil);
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elseif (equipSlot == EQUIPSLOT_WAIST) then player:GraphicChange(GRAPHICSLOT_WAIST, nil);
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elseif (equipSlot == EQUIPSLOT_EARS) then player:GraphicChange(GRAPHICSLOT_L_EAR, nil); player:GraphicChange(GRAPHICSLOT_R_EAR, nil);
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