Got retainer meeting group working and cleaned up retainer instancing. Added a RemoveItemAtSlot with quantity.

This commit is contained in:
Filip Maj 2017-09-09 10:54:40 -04:00
parent 5bec522c8e
commit 76f073d85f
4 changed files with 70 additions and 15 deletions

View file

@ -1,5 +1,7 @@
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor.inventory;
using System;
using System.Collections.Generic;
using System.Linq;
@ -10,22 +12,45 @@ namespace FFXIVClassic_Map_Server.actors.chara.npc
{
class Retainer : Npc
{
public Retainer(uint id, string retainerName, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot)
: base(0, actorClass, String.Format("_rtnre{0:x7}", id), player.GetZone(), posX, posY, posZ, rot, 0, 0, retainerName)
Player player;
public Retainer(string retainerName, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot)
: base(0, actorClass, "myretainer", player.GetZone(), posX, posY, posZ, rot, 0, 0, retainerName)
{
this.actorId = 0xD0000000 | id;
this.player = player;
this.actorName = String.Format("_rtnre{0:x7}", actorId);
}
public void SendBazaarItems(Player player)
{
Inventory bazaar = new Inventory(this, 4, Inventory.RETAINER_BAZAAR);
bazaar.SendFullInventory(player);
Inventory bazaar = new Inventory(this, 150, (ushort)0);
bazaar.AddItem(1000001);
bazaar.AddItem(3020517);
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
bazaar.SendFullInventory(player);
player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
public void SendStorageItems(Player player)
{
Inventory storage = new Inventory(this, 4, 1);
Inventory storage = new Inventory(this, 10, Inventory.CURRENCY);
storage.AddItem(1000001);
storage.AddItem(3020519);
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
storage.SendFullInventory(player);
player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
public void SendHuhItems(Player player)
{
Inventory storage = new Inventory(this, 20, 7);
storage.AddItem(1000003);
storage.AddItem(1000016);
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
storage.SendFullInventory(player);
player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
}
}