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Finished the character creator packets. Worked on the character list packets.
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5 changed files with 112 additions and 20 deletions
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@ -11,7 +11,7 @@ namespace FFXIVClassic_Lobby_Server.packets
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class CharacterListPacket
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{
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public const ushort OPCODE = 0x0D;
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public const ushort MAXPERPACKET = 3;
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public const ushort MAXPERPACKET = 2;
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private ulong sequence;
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private List<Character> characterList;
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@ -42,21 +42,22 @@ namespace FFXIVClassic_Lobby_Server.packets
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//Write List Info
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binWriter.Write((UInt64)sequence);
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binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (byte)(characterList.Count + 1) : (byte)0);
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//binWriter.Write((byte)1);
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binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (UInt32)(characterList.Count - totalCount) : (UInt32)MAXPERPACKET);
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binWriter.Write((byte)6);
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binWriter.Write((UInt16)5);
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)0);
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}
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binWriter.Seek(0x10 + (0x1D0 * characterCount), SeekOrigin.Begin);
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//Write Entries
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binWriter.Write((uint)0);
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binWriter.Write((uint)totalCount);
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binWriter.Write((uint)0);
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binWriter.Write((uint)0);
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binWriter.Write(Encoding.ASCII.GetBytes(chara.name.PadRight(0x20, '\0')));
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binWriter.Write(Encoding.ASCII.GetBytes(chara.world.PadRight(0x10, '\0')));
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binWriter.Write("wAQAAOonIyMNAAAAV3Jlbml4IFdyb25nABwAAAAEAAAAAwAAAAMAAAA_8OADAAHQFAAEAAABAAAAABTQCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGEgAAAAMQAAQCQAAMAsAACKVAAAAPgCAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAkAwAAAAAAAAAAANvb1M05AQAABBoAAAEABqoiIuIKAAAAcHJ2MElubjAxABEAAABkZWZhdWx0VGVycml0b3J5AAwJAhcABAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAAIAAAAAAAAAAAAAAAA=");
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binWriter.Write((uint)0); //???
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binWriter.Write((uint)(totalCount + 1)); //Character Id
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binWriter.Write((uint)totalCount); //Slot
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binWriter.Write((uint)0); //Options (0x01: Service Account not active, 0x72: Change Chara Name)
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binWriter.Write(Encoding.ASCII.GetBytes(chara.name.PadRight(0x20, '\0'))); //Name
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binWriter.Write(Encoding.ASCII.GetBytes(chara.world.PadRight(0xE, '\0'))); //World Name
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binWriter.Write("wAQAAOonIyMNAAAAV3Jlbml4IFdyb25nABwAAAAEAAAAAwAAAAMAAAA_8OADAAHQFAAEAAABAAAAABTQCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGEgAAAAMQAAQCQAAMAsAACKVAAAAPgCAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAkAwAAAAAAAAAAANvb1M05AQAABBoAAAEABqoiIuIKAAAAcHJ2MElubjAxABEAAABkZWZhdWx0VGVycml0b3J5AAwJAhcABAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAAIAAAAAAAAAAAAAAAA="); //Appearance Data
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characterCount++;
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totalCount++;
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