Finished the character creator packets. Worked on the character list packets.

This commit is contained in:
Filip Maj 2015-09-07 23:43:23 -04:00
parent c78414f9be
commit 754f14862a
5 changed files with 112 additions and 20 deletions

View file

@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Lobby_Server.packets
{
class CharaCreatorPacket
{
public const ushort OPCODE = 0x0E;
public const ushort RESERVE = 0x01;
public const ushort MAKE = 0x02;
public const ushort RENAME = 0x03;
public const ushort DELETE = 0x04;
public const ushort RENAME_RETAINER = 0x06;
private UInt64 sequence;
private ushort command;
private uint pid;
private uint cid;
private uint type;
private uint ticket;
private string charaName;
private string worldName;
public CharaCreatorPacket(UInt64 sequence, ushort command, uint pid, uint cid, uint ticket, string charaName, string worldName)
{
this.sequence = sequence;
this.command = command;
this.pid = pid;
this.cid = cid;
this.type = 0x400000;
this.ticket = ticket;
this.charaName = charaName;
this.worldName = worldName;
}
public SubPacket buildPacket()
{
MemoryStream memStream = new MemoryStream(0x1F0);
BinaryWriter binWriter = new BinaryWriter(memStream);
binWriter.Write((UInt64)sequence);
binWriter.Write((byte)1);
binWriter.Write((byte)1);
binWriter.Write((UInt16)command);
binWriter.Write((UInt32)0);
binWriter.Write((UInt32)pid); //PID
binWriter.Write((UInt32)cid); //CID
binWriter.Write((UInt32)type); //Type?
binWriter.Write((UInt32)ticket); //Ticket
binWriter.Write(Encoding.ASCII.GetBytes(charaName.PadRight(0x20, '\0'))); //Name
binWriter.Write(Encoding.ASCII.GetBytes(worldName.PadRight(0x20, '\0'))); //World Name
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
return new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
}
}
}

View file

@ -11,7 +11,7 @@ namespace FFXIVClassic_Lobby_Server.packets
class CharacterListPacket
{
public const ushort OPCODE = 0x0D;
public const ushort MAXPERPACKET = 3;
public const ushort MAXPERPACKET = 2;
private ulong sequence;
private List<Character> characterList;
@ -42,21 +42,22 @@ namespace FFXIVClassic_Lobby_Server.packets
//Write List Info
binWriter.Write((UInt64)sequence);
binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (byte)(characterList.Count + 1) : (byte)0);
//binWriter.Write((byte)1);
binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (UInt32)(characterList.Count - totalCount) : (UInt32)MAXPERPACKET);
binWriter.Write((byte)6);
binWriter.Write((UInt16)5);
binWriter.Write((byte)0);
binWriter.Write((UInt16)0);
}
binWriter.Seek(0x10 + (0x1D0 * characterCount), SeekOrigin.Begin);
//Write Entries
binWriter.Write((uint)0);
binWriter.Write((uint)totalCount);
binWriter.Write((uint)0);
binWriter.Write((uint)0);
binWriter.Write(Encoding.ASCII.GetBytes(chara.name.PadRight(0x20, '\0')));
binWriter.Write(Encoding.ASCII.GetBytes(chara.world.PadRight(0x10, '\0')));
binWriter.Write("wAQAAOonIyMNAAAAV3Jlbml4IFdyb25nABwAAAAEAAAAAwAAAAMAAAA_8OADAAHQFAAEAAABAAAAABTQCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGEgAAAAMQAAQCQAAMAsAACKVAAAAPgCAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAkAwAAAAAAAAAAANvb1M05AQAABBoAAAEABqoiIuIKAAAAcHJ2MElubjAxABEAAABkZWZhdWx0VGVycml0b3J5AAwJAhcABAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAAIAAAAAAAAAAAAAAAA=");
binWriter.Write((uint)0); //???
binWriter.Write((uint)(totalCount + 1)); //Character Id
binWriter.Write((uint)totalCount); //Slot
binWriter.Write((uint)0); //Options (0x01: Service Account not active, 0x72: Change Chara Name)
binWriter.Write(Encoding.ASCII.GetBytes(chara.name.PadRight(0x20, '\0'))); //Name
binWriter.Write(Encoding.ASCII.GetBytes(chara.world.PadRight(0xE, '\0'))); //World Name
binWriter.Write("wAQAAOonIyMNAAAAV3Jlbml4IFdyb25nABwAAAAEAAAAAwAAAAMAAAA_8OADAAHQFAAEAAABAAAAABTQCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGEgAAAAMQAAQCQAAMAsAACKVAAAAPgCAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAkAwAAAAAAAAAAANvb1M05AQAABBoAAAEABqoiIuIKAAAAcHJ2MElubjAxABEAAABkZWZhdWx0VGVycml0b3J5AAwJAhcABAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAAIAAAAAAAAAAAAAAAA="); //Appearance Data
characterCount++;
totalCount++;