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Merge branch 'master' into develop
# Conflicts: # FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj # FFXIVClassic Map Server/Database.cs # FFXIVClassic Map Server/FFXIVClassic Map Server.csproj # FFXIVClassic Map Server/PacketProcessor.cs # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/Actor.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/chara/player/Player.cs # FFXIVClassic Map Server/lua/LuaPlayer.cs # data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua # data/scripts/commands/gm/speed.lua # data/scripts/commands/gm/warp.lua # data/scripts/global.lua # data/scripts/player.lua # data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua # sql/server_zones_spawnlocations.sql
This commit is contained in:
commit
74ce5a2fe1
56 changed files with 805 additions and 271 deletions
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@ -3,7 +3,12 @@ require("global");
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properties = {
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permissions = 0,
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parameters = "ssss",
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description = "usage: <id> <updateTime> <zonewide>.",
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description =
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[[
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Change the weather visual to <id> and optional <transition> for player.
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!weather <id> |
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!weather <id> <transition> |
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]],
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}
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function onTrigger(player, argc, weather, updateTime, zonewide)
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@ -16,12 +21,14 @@ function onTrigger(player, argc, weather, updateTime, zonewide)
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weather = tonumber(weather) or 0;
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updateTime = tonumber(updateTime) or 0;
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zonewide = tonumber(zonewide) or 0;
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message = "changed weather to %u ";
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message = string.format("changed weather to %u ", weather);
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if zonewide ~= 0 then
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message = string.format(message.."for zone %u", player:GetZoneID());
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else
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message = message..player:GetName();
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end;
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-- weatherid, updateTime
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player:GetZone():ChangeWeather(weather, updateTime, player, zonewide ~= 0);
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player:SendMessage(messageID, sender, message);
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