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Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils.
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15 changed files with 603 additions and 261 deletions
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.lua;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.events
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{
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class RunEventFunctionPacket
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{
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public const ushort OPCODE = 0x0130;
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public const uint PACKET_SIZE = 0x2B8;
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public static SubPacket buildPacket(uint playerActorID, uint eventOwnerActorID, string eventStarter, string callFunction, List<LuaParam> luaParams)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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int maxBodySize = data.Length - 0x80;
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)playerActorID);
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binWriter.Write((UInt32)eventOwnerActorID);
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binWriter.Write((Byte)0);
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binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter));
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binWriter.Seek(0x29, SeekOrigin.Begin);
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binWriter.Write(Encoding.ASCII.GetBytes(callFunction), 0, Encoding.ASCII.GetByteCount(callFunction) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(callFunction));
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binWriter.Seek(0x49, SeekOrigin.Begin);
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//Write out params
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foreach (LuaParam p in luaParams)
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{
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binWriter.Write((Byte)p.typeID);
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switch (p.typeID)
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{
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case 0x0: //Int32
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binWriter.Write(Utils.swapEndian((UInt32)p.value));
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break;
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case 0x1: //Int32
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binWriter.Write(Utils.swapEndian((UInt32)p.value));
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break;
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case 0x2: //Null Termed String
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string svalue = (string)p.value;
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binWriter.Write(Encoding.ASCII.GetBytes(svalue), 0, Encoding.ASCII.GetByteCount(svalue));
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if (svalue[svalue.Length - 1] != '\0')
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binWriter.Write((Byte)0);
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break;
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case 0x3: //Boolean False
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break;
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case 0x4: //Boolean True
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break;
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case 0x5: //Nil
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break;
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case 0x6: //Actor (By Id)
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binWriter.Write(Utils.swapEndian((UInt32)p.value));
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break;
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case 0x10: //Byte?
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//value = reader.ReadByte();
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break;
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case 0x1B: //Short?
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//value = reader.ReadUInt16();
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break;
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}
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}
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binWriter.Write((Byte)0xF);
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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