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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils.
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15 changed files with 603 additions and 261 deletions
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.events
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{
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class EndEventPacket
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{
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public const ushort OPCODE = 0x0131;
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public const uint PACKET_SIZE = 0x50;
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public static SubPacket buildPacket(uint playerActorID, uint eventOwnerActorID, string eventStarter)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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int maxBodySize = data.Length - 0x80;
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)playerActorID);
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binWriter.Write((UInt32)eventOwnerActorID);
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binWriter.Write((Byte)0);
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binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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