Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils.

This commit is contained in:
Filip Maj 2016-01-01 14:03:55 -05:00
parent d60938346b
commit 734a3f4e7f
15 changed files with 603 additions and 261 deletions

View file

@ -6,25 +6,26 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.script
namespace FFXIVClassic_Map_Server.packets.send.events
{
class ScriptEndPacket
class EndEventPacket
{
public const ushort OPCODE = 0x0131;
public const uint PACKET_SIZE = 0x50;
public static SubPacket buildPacket(uint playerActorID, string startName)
public static SubPacket buildPacket(uint playerActorID, uint eventOwnerActorID, string eventStarter)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
int maxBodySize = data.Length - 0x80;
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((uint)playerActorID);
binWriter.Write((uint)0);
binWriter.Write((byte)0);
binWriter.Write(Encoding.Unicode.GetBytes(startName));
binWriter.Write((UInt32)playerActorID);
binWriter.Write((UInt32)eventOwnerActorID);
binWriter.Write((Byte)0);
binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter));
}
}

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@ -0,0 +1,78 @@
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.lua;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.events
{
class RunEventFunctionPacket
{
public const ushort OPCODE = 0x0130;
public const uint PACKET_SIZE = 0x2B8;
public static SubPacket buildPacket(uint playerActorID, uint eventOwnerActorID, string eventStarter, string callFunction, List<LuaParam> luaParams)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
int maxBodySize = data.Length - 0x80;
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)playerActorID);
binWriter.Write((UInt32)eventOwnerActorID);
binWriter.Write((Byte)0);
binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter));
binWriter.Seek(0x29, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(callFunction), 0, Encoding.ASCII.GetByteCount(callFunction) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(callFunction));
binWriter.Seek(0x49, SeekOrigin.Begin);
//Write out params
foreach (LuaParam p in luaParams)
{
binWriter.Write((Byte)p.typeID);
switch (p.typeID)
{
case 0x0: //Int32
binWriter.Write(Utils.swapEndian((UInt32)p.value));
break;
case 0x1: //Int32
binWriter.Write(Utils.swapEndian((UInt32)p.value));
break;
case 0x2: //Null Termed String
string svalue = (string)p.value;
binWriter.Write(Encoding.ASCII.GetBytes(svalue), 0, Encoding.ASCII.GetByteCount(svalue));
if (svalue[svalue.Length - 1] != '\0')
binWriter.Write((Byte)0);
break;
case 0x3: //Boolean False
break;
case 0x4: //Boolean True
break;
case 0x5: //Nil
break;
case 0x6: //Actor (By Id)
binWriter.Write(Utils.swapEndian((UInt32)p.value));
break;
case 0x10: //Byte?
//value = reader.ReadByte();
break;
case 0x1B: //Short?
//value = reader.ReadUInt16();
break;
}
}
binWriter.Write((Byte)0xF);
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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@ -1,41 +0,0 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.login
{
class InitPacket
{
public static BasePacket buildPacket(uint actorID, uint time)
{
byte[] data = new byte[0x18];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
try
{
binWriter.Write((short)0x18);
binWriter.Write((short)0x7);
binWriter.Write((uint)0);
binWriter.Write((uint)0);
binWriter.Write((uint)0xFFFFFD7F);
binWriter.Write((uint)actorID);
binWriter.Write((uint)time);
}
catch (Exception)
{
}
}
}
return BasePacket.createPacket(data, false, false);
}
}
}

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@ -1,52 +0,0 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.script
{
class ScriptStartPacket
{
public const ushort OPCODE = 0x0130;
public const uint PACKET_SIZE = 0xB0;
//Known types
public const byte TYPE_END = 0xF;
public const byte TYPE_UINT = 0x6;
public const byte TYPE_BYTE = 0x5;
public const byte TYPE_STRING = 0x2;
public const byte TYPE_STRING_20B = 0x1;
public const byte TYPE_STRING_NULLTERM = 0x0;
public static SubPacket buildPacket(uint playerActorID, uint scriptOwnerActorID, string startName, string scriptName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((uint)playerActorID);
binWriter.Write((uint)scriptOwnerActorID);
binWriter.Write((byte)1);
binWriter.Write(Encoding.Unicode.GetBytes(startName));
binWriter.Seek(0x29, SeekOrigin.Begin);
binWriter.Write(Encoding.Unicode.GetBytes(scriptName));
binWriter.Seek(0x29 + 0x20, SeekOrigin.Begin);
binWriter.Write((byte)6);
byte[] actorID = BitConverter.GetBytes(playerActorID);
Array.Reverse(actorID);
binWriter.Write(actorID);
binWriter.Write((byte)0x0F);
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}