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Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils.
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15 changed files with 603 additions and 261 deletions
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.script
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{
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class CommandStartRequestPacket
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{
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public const ushort OPCODE = 0x012E;
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public const uint PACKET_SIZE = 0x78;
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public bool invalidPacket = false;
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public uint actorID;
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public uint scriptOwnerActorID;
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public uint val1;
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public uint val2;
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public ScriptParamReader reader;
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public CommandStartRequestPacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try{
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actorID = binReader.ReadUInt32();
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scriptOwnerActorID = binReader.ReadUInt32();
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val1 = binReader.ReadUInt32();
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val2 = binReader.ReadUInt32();
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binReader.ReadByte();
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binReader.BaseStream.Seek(0x31, SeekOrigin.Begin);
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reader = new ScriptParamReader(binReader);
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}
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catch (Exception){
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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