Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils.

This commit is contained in:
Filip Maj 2016-01-01 14:03:55 -05:00
parent d60938346b
commit 734a3f4e7f
15 changed files with 603 additions and 261 deletions

View file

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using FFXIVClassic_Map_Server.lua;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.receive.events
{
class EventUpdatePacket
{
public const ushort OPCODE = 0x012E;
public const uint PACKET_SIZE = 0x78;
public bool invalidPacket = false;
public uint actorID;
public uint scriptOwnerActorID;
public uint val1;
public uint val2;
public byte step;
public List<LuaParam> luaParams;
public EventUpdatePacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try{
actorID = binReader.ReadUInt32();
scriptOwnerActorID = binReader.ReadUInt32();
val1 = binReader.ReadUInt32();
val2 = binReader.ReadUInt32();
step = binReader.ReadByte();
luaParams = LuaUtils.readLuaParams(binReader);
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}