Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils.

This commit is contained in:
Filip Maj 2016-01-01 14:03:55 -05:00
parent d60938346b
commit 734a3f4e7f
15 changed files with 603 additions and 261 deletions

View file

@ -1,36 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.receive
{
class StartScriptPacket
{
public uint sourceActor;
public uint targetActor;
public string scriptName;
public bool invalidPacket = false;
public StartScriptPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try{
sourceActor = binReader.ReadUInt32();
targetActor = binReader.ReadUInt32();
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}

View file

@ -0,0 +1,66 @@
using FFXIVClassic_Map_Server.lua;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.receive.events
{
class EventStartPacket
{
public const ushort OPCODE = 0x012D;
public const uint PACKET_SIZE = 0xD8;
public bool invalidPacket = false;
public uint actorID;
public uint scriptOwnerActorID;
public uint val1;
public uint val2;
public byte val3;
public string eventStarter;
public List<LuaParam> luaParams;
public EventStartPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try{
actorID = binReader.ReadUInt32();
scriptOwnerActorID = binReader.ReadUInt32();
val1 = binReader.ReadUInt32();
val2 = binReader.ReadUInt32();
val3 = binReader.ReadByte();
List<byte> strList = new List<byte>();
byte curByte;
while ((curByte = binReader.ReadByte())!=0)
{
strList.Add(curByte);
}
eventStarter = Encoding.ASCII.GetString(strList.ToArray());
binReader.ReadUInt32();
binReader.ReadUInt32();
binReader.ReadUInt32();
binReader.ReadUInt32();
binReader.ReadByte();
luaParams = LuaUtils.readLuaParams(binReader);
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}

View file

@ -1,13 +1,14 @@
using System;
using FFXIVClassic_Map_Server.lua;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.script
namespace FFXIVClassic_Map_Server.packets.receive.events
{
class CommandStartRequestPacket
class EventUpdatePacket
{
public const ushort OPCODE = 0x012E;
public const uint PACKET_SIZE = 0x78;
@ -18,9 +19,10 @@ namespace FFXIVClassic_Map_Server.packets.send.script
public uint scriptOwnerActorID;
public uint val1;
public uint val2;
public ScriptParamReader reader;
public byte step;
public List<LuaParam> luaParams;
public CommandStartRequestPacket(byte[] data)
public EventUpdatePacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
@ -31,10 +33,8 @@ namespace FFXIVClassic_Map_Server.packets.send.script
scriptOwnerActorID = binReader.ReadUInt32();
val1 = binReader.ReadUInt32();
val2 = binReader.ReadUInt32();
binReader.ReadByte();
binReader.BaseStream.Seek(0x31, SeekOrigin.Begin);
reader = new ScriptParamReader(binReader);
step = binReader.ReadByte();
luaParams = LuaUtils.readLuaParams(binReader);
}
catch (Exception){
invalidPacket = true;

View file

@ -1,44 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.script
{
class ScriptResultPacket
{
public const ushort OPCODE = 0x012E;
public const uint PACKET_SIZE = 0xD8;
public bool invalidPacket = false;
public uint actorID;
public uint scriptOwnerActorID;
public uint val1;
public uint val2;
ScriptParamReader reader;
public ScriptResultPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try{
actorID = binReader.ReadUInt32();
scriptOwnerActorID = binReader.ReadUInt32();
val1 = binReader.ReadUInt32();
val2 = binReader.ReadUInt32();
binReader.ReadByte();
reader = new ScriptParamReader(binReader);
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}