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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils.
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commit
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15 changed files with 603 additions and 261 deletions
241
FFXIVClassic Map Server/lua/LuaUtils.cs
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241
FFXIVClassic Map Server/lua/LuaUtils.cs
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.lua;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server
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{
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class LuaUtils
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{
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public static List<LuaParam> readLuaParams(BinaryReader reader)
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{
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List<LuaParam> luaParams = new List<LuaParam>();
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bool isDone = false;
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while (true)
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{
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byte code = reader.ReadByte();
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object value = null;
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bool wasNil = false;
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switch (code)
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{
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case 0x0: //Int32
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value = Utils.swapEndian(reader.ReadUInt32());
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break;
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case 0x1: //Int32
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value = Utils.swapEndian(reader.ReadUInt32());
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break;
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case 0x2: //Null Termed String
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List<byte> list = new List<byte>();
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while(true){
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byte readByte = reader.ReadByte();
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if (readByte == 0)
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break;
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list.Add(readByte);
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}
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value = Encoding.ASCII.GetString(list.ToArray());
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break;
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case 0x3: //Boolean False
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value = false;
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break;
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case 0x4: //Boolean True
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value = true;
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break;
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case 0x5: //Nil
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wasNil = true;
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break;
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case 0x6: //Actor (By Id)
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value = Utils.swapEndian(reader.ReadUInt32());
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break;
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case 0x10: //Byte?
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value = reader.ReadByte();
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break;
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case 0x1B: //Short?
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value = reader.ReadUInt16();
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break;
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case 0xF: //End
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isDone = true;
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continue;
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}
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if (isDone)
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break;
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if (value != null)
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luaParams.Add(new LuaParam(code, value));
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else if (wasNil)
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luaParams.Add(new LuaParam(code, value));
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}
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return luaParams;
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}
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public static List<LuaParam> readLuaParams(byte[] bytesIn)
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{
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List<LuaParam> luaParams = new List<LuaParam>();
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using (MemoryStream memStream = new MemoryStream(bytesIn))
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{
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using (BinaryReader reader = new BinaryReader(memStream))
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{
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bool isDone = false;
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while (true)
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{
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byte code = reader.ReadByte();
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object value = null;
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bool wasNil = false;
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switch (code)
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{
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case 0x0: //Int32
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value = Utils.swapEndian(reader.ReadUInt32());
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break;
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case 0x1: //Int32
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value = Utils.swapEndian(reader.ReadUInt32());
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break;
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case 0x2: //Null Termed String
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List<byte> list = new List<byte>();
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while (true)
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{
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byte readByte = reader.ReadByte();
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if (readByte == 0)
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break;
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list.Add(readByte);
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}
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value = Encoding.ASCII.GetString(list.ToArray());
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break;
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case 0x3: //Boolean False
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value = false;
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break;
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case 0x4: //Boolean True
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value = true;
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break;
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case 0x5: //Nil
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wasNil = true;
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break;
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case 0x6: //Actor (By Id)
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value = Utils.swapEndian(reader.ReadUInt32());
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break;
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case 0x10: //Byte?
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value = reader.ReadByte();
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break;
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case 0x1B: //Short?
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value = reader.ReadUInt16();
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break;
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case 0xF: //End
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isDone = true;
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continue;
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}
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if (isDone)
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break;
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if (value != null)
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luaParams.Add(new LuaParam(code, value));
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else if (wasNil)
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luaParams.Add(new LuaParam(code, value));
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}
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}
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}
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return luaParams;
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}
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public static List<LuaParam> createLuaParamList(object[] list)
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{
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List<LuaParam> luaParams = new List<LuaParam>();
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foreach (object o in list)
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{
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if (o is uint)
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{
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luaParams.Add(new LuaParam(0x0, (uint)o));
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}
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else if (o is string)
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{
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luaParams.Add(new LuaParam(0x2, (string)o));
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}
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else if (o is bool)
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{
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if (((bool)o))
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luaParams.Add(new LuaParam(0x4, null));
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else
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luaParams.Add(new LuaParam(0x3, null));
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}
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else if (o == null)
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{
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luaParams.Add(new LuaParam(0x5, null));
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}
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else if (o is Actor)
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{
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luaParams.Add(new LuaParam(0x6, ((Actor)o).actorID));
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}
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}
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return luaParams;
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}
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public static object[] createLuaParamObjectList(List <LuaParam> luaParams)
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{
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object[] list = new object[luaParams.Count];
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for (int i = 0; i < list.Length; i++)
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list[i] = luaParams[i].value;
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return list;
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}
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public static string dumpParams(List<LuaParam> lParams)
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{
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string dumpString = "";
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for (int i = 0; i < lParams.Count; i++)
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{
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switch (lParams[i].typeID)
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{
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case 0x0: //Int32
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dumpString += String.Format("0x{0:X}", (uint)lParams[i].value);
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break;
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case 0x1: //Int32
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dumpString += String.Format("0x{0:X}", (uint)lParams[i].value);
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break;
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case 0x2: //Null Termed String
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dumpString += String.Format("\"{0}\"", (string)lParams[i].value);
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break;
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case 0x3: //Boolean False
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dumpString += "false";
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break;
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case 0x4: //Boolean True
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dumpString += "true";
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break;
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case 0x5: //NULL???
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dumpString += "nil";
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break;
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case 0x6: //Actor (By Id)
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dumpString += String.Format("0x{0:X}", (uint)lParams[i].value);
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break;
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case 0x10: //Byte?
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dumpString += String.Format("0x{0:X}", (byte)lParams[i].value);
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break;
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case 0x1B: //Short?
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dumpString += String.Format("0x{0:X}", (ushort)lParams[i].value);
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break;
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case 0xF: //End
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break;
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}
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if (i != lParams.Count - 1)
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dumpString += ", ";
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}
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return dumpString;
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}
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}
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}
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