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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils.
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15 changed files with 603 additions and 261 deletions
77
FFXIVClassic Map Server/lua/LuaEngine.cs
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77
FFXIVClassic Map Server/lua/LuaEngine.cs
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.dataobjects.actors;
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using FFXIVClassic_Map_Server.dataobjects.chara;
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using FFXIVClassic_Map_Server.dataobjects.chara.npc;
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using FFXIVClassic_Map_Server.packets.receive.events;
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using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.packets.send.events;
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using NLua;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.lua
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{
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class LuaEngine
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{
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const string FILEPATH_COMMANDS = "./scripts/command/{0}.lua";
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const string FILEPATH_EVENTS = "./scripts/talk/{0}.lua";
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Lua lstate = new Lua();
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public LuaEngine()
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{
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}
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public void doEventStart(ConnectedPlayer player, Actor target, EventStartPacket packet)
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{
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string luaPath;
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if (target is Command)
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luaPath = String.Format(FILEPATH_COMMANDS, target.getName());
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else if (target is Npc)
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luaPath = String.Format(FILEPATH_EVENTS, target.getName());
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else
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luaPath = "";
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if (File.Exists(luaPath))
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{
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lstate.DoFile(luaPath);
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var eventStarted = lstate["eventStarted"] as LuaFunction;
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eventStarted.Call(new LuaPlayer(player), player.eventCurrentOwner, LuaUtils.createLuaParamObjectList(packet.luaParams));
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}
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else
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{
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List<SubPacket> sendError = new List<SubPacket>();
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sendError.Add(EndEventPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter));
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sendError.Add(SendMessagePacket.buildPacket(player.actorID, player.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "ERROR: Could not find script for event"));
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player.queuePacket(BasePacket.createPacket(sendError, true, false));
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}
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}
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public void doEventUpdated(ConnectedPlayer player, Actor target, EventUpdatePacket packet)
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{
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string luaPath = String.Format(FILEPATH_EVENTS, ((Command)target).getName());
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if (File.Exists(luaPath))
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{
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lstate.DoFile(luaPath);
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var eventStarted = lstate["eventUpdated"] as LuaFunction;
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eventStarted.Call(new LuaPlayer(player), player.eventCurrentOwner, packet.step, LuaUtils.createLuaParamObjectList(packet.luaParams));
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}
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else
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{
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List<SubPacket> sendError = new List<SubPacket>();
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sendError.Add(EndEventPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter));
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sendError.Add(SendMessagePacket.buildPacket(player.actorID, player.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "ERROR: Could not find script for event"));
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player.queuePacket(BasePacket.createPacket(sendError, true, false));
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}
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}
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}
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}
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