Implemented "wait" functionality to the lua engine. Lost commits due to screw up.

This commit is contained in:
Filip Maj 2017-03-13 14:06:57 -04:00
parent bc30958d37
commit 718bc28c57
12 changed files with 302 additions and 611 deletions

View file

@ -88,7 +88,7 @@ namespace FFXIVClassic_Map_Server.Actors
List<LuaParam> lParams;
Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
lParams = DoActorInit(player);
lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init");
if (uniqueIdentifier.Equals("1"))
{
@ -372,159 +372,14 @@ namespace FFXIVClassic_Map_Server.Actors
this.eventConditions = conditions;
}
public List<LuaParam> DoActorInit(Player player)
public void DoOnActorSpawn(Player player)
{
LuaScript parent = null, child = null;
if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
if (zone is PrivateArea)
{
if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}/{2}/{3}.lua", zone.zoneName, ((PrivateArea)zone).GetPrivateAreaName(), className, uniqueIdentifier)))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}/{2}/{3}.lua", zone.zoneName, ((PrivateArea)zone).GetPrivateAreaName(), className, uniqueIdentifier));
}
else
{
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier));
}
if (parent == null && child == null)
{
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", GetName()));
return null;
}
DynValue result;
if (child != null && child.Globals["init"] != null)
result = child.Call(child.Globals["init"], this);
else if (parent != null && parent.Globals["init"] != null)
result = parent.Call(parent.Globals["init"], this);
else
return null;
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
return lparams;
}
public Coroutine GetEventStartCoroutine(Player player)
{
LuaScript parent = null, child = null;
if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
if (zone is PrivateArea)
{
if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}/{2}/{3}.lua", zone.zoneName, ((PrivateArea)zone).GetPrivateAreaName(), className, uniqueIdentifier)))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}/{2}/{3}.lua", zone.zoneName, ((PrivateArea)zone).GetPrivateAreaName(), className, uniqueIdentifier));
}
else
{
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier));
}
if (parent == null && child == null)
{
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", GetName()));
return null;
}
//Run Script
Coroutine coroutine;
if (child != null && !child.Globals.Get("onEventStarted").IsNil())
coroutine = child.CreateCoroutine(child.Globals["onEventStarted"]).Coroutine;
else if (parent.Globals.Get("onEventStarted") != null && !parent.Globals.Get("onEventStarted").IsNil())
coroutine = parent.CreateCoroutine(parent.Globals["onEventStarted"]).Coroutine;
else
return null;
return coroutine;
}
public void DoEventUpdate(Player player, EventUpdatePacket eventUpdate)
{
LuaScript parent = null, child = null;
if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier));
if (parent == null && child == null)
{
//LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", GetName()));
return;
}
//Have to do this to combine LuaParams
List<Object> objects = new List<Object>();
objects.Add(player);
objects.Add(this);
objects.Add(eventUpdate.val2);
objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventUpdate.luaParams));
//Run Script
DynValue result;
if (child != null && !child.Globals.Get("onEventUpdate").IsNil())
result = child.Call(child.Globals["onEventUpdate"], objects.ToArray());
else if (!parent.Globals.Get("onEventUpdate").IsNil())
result = parent.Call(parent.Globals["onEventUpdate"], objects.ToArray());
else
return;
}
internal void DoOnActorSpawn(Player player)
{
LuaScript parent = null, child = null;
if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier));
if (parent == null && child == null)
{
//LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", GetName()));
return;
}
//Run Script
if (child != null && child.Globals["onSpawn"] != null)
child.Call(child.Globals["onSpawn"], player, this);
else if (parent != null && parent.Globals["onSpawn"] != null)
parent.Call(parent.Globals["onSpawn"], player, this);
else
return;
LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn");
}
public void Update(double deltaTime)
{
LuaScript parent = null, child = null;
if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier));
if (parent == null && child == null)
{
//LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", GetName()));
return;
}
//Run Script
if (child != null && child.Globals["onThink"] != null)
child.Call(child.Globals["onThink"], this, deltaTime);
else if (parent != null && parent.Globals["onThink"] != null)
parent.Call(parent.Globals["onThink"], this, deltaTime);
else
return;
LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", deltaTime);
}
//A party member list packet came, set the party

View file

@ -1226,98 +1226,12 @@ namespace FFXIVClassic_Map_Server.Actors
public void StartEvent(Actor owner, EventStartPacket start)
{
//Have to do this to combine LuaParams
List<Object> objects = new List<Object>();
objects.Add(this);
objects.Add(owner);
objects.Add(start.triggerName);
if (start.luaParams != null)
objects.AddRange(LuaUtils.CreateLuaParamObjectList(start.luaParams));
if (owner is Npc)
{
currentEventRunning = ((Npc)owner).GetEventStartCoroutine(this);
if (currentEventRunning != null)
{
try
{
currentEventRunning.Resume(objects.ToArray());
}
catch (ScriptRuntimeException e)
{
Program.Log.Error("[LUA] {0}", e.DecoratedMessage);
EndEvent();
}
}
else
{
EndEvent();
}
}
else if (owner is Director)
{
currentEventRunning = ((Director)owner).GetEventStartCoroutine(this);
if (currentEventRunning != null)
{
try
{
currentEventRunning.Resume(objects.ToArray());
}
catch (ScriptRuntimeException e)
{
Program.Log.Error("[LUA] {0}", e.DecoratedMessage);
EndEvent();
}
}
else
{
EndEvent();
}
}
else
{
currentEventRunning = LuaEngine.DoActorOnEventStarted(this, owner, start);
if (currentEventRunning != null)
{
try
{
currentEventRunning.Resume(objects.ToArray());
}
catch (ScriptRuntimeException e)
{
Program.Log.Error("[LUA] {0}", e.DecoratedMessage);
EndEvent();
}
}
else
{
EndEvent();
}
}
LuaEngine.GetInstance().EventStarted(this, owner, start);
}
public void UpdateEvent(EventUpdatePacket update)
{
if (currentEventRunning == null)
return;
if (currentEventRunning.State == CoroutineState.Suspended)
{
try
{
currentEventRunning.Resume(LuaUtils.CreateLuaParamObjectList(update.luaParams));
}
catch (ScriptRuntimeException e)
{
Program.Log.Error("[LUA] {0}", e.DecoratedMessage);
EndEvent();
}
}
LuaEngine.GetInstance().OnEventUpdate(this);
}
public void KickEvent(Actor actor, string conditionName, params object[] parameters)
@ -1455,7 +1369,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void Update(double delta)
{
LuaEngine.OnPlayerUpdate(this, delta);
LuaEngine.GetInstance().CallLuaFunction(this, this, "OnUpdate", delta);
}
}

View file

@ -70,39 +70,23 @@ namespace FFXIVClassic_Map_Server.actors.director
public void OnTalkEvent(Player player, Npc npc)
{
if (File.Exists("./scripts/directors/" + directorScriptPath + ".lua"))
{
LuaScript script = LuaEngine.LoadScript("./scripts/directors/" + directorScriptPath + ".lua");
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onTalkEvent").IsNil())
script.Call(script.Globals["onTalkEvent"], player, npc);
}
else
{
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for director {0}.", GetName()));
}
LuaEngine.GetInstance().CallLuaFunction(player, this, "onTalkEvent", npc);
}
public void OnCommandEvent(Player player, Command command)
{
if (File.Exists("./scripts/directors/" + directorScriptPath + ".lua"))
{
LuaScript script = LuaEngine.LoadScript("./scripts/directors/" + directorScriptPath + ".lua");
LuaEngine.GetInstance().CallLuaFunction(player, this, "onCommandEvent", command);
}
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onCommandEvent").IsNil())
script.Call(script.Globals["onCommandEvent"], player, command);
}
else
public void DoActorInit(string directorPath)
{
List<LuaParam> lparams = LuaEngine.GetInstance().CallLuaFunctionForReturn(null, this, "init");
if (lparams.Count == 1 && lparams[0].value is string)
{
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for director {0}.", GetName()));
classPath = (string)lparams[0].value;
className = classPath.Substring(classPath.LastIndexOf("/") + 1);
isCreated = true;
}
}
@ -126,52 +110,6 @@ namespace FFXIVClassic_Map_Server.actors.director
Server.GetWorldManager().GetZone(zoneId).DeleteDirector(actorId);
}
public void DoActorInit(string directorPath)
{
LuaScript script = null;
if (File.Exists("./scripts/directors/" + directorPath + ".lua"))
script = LuaEngine.LoadScript("./scripts/directors/" + directorPath + ".lua");
else
return;
DynValue result;
if (script != null && script.Globals["init"] != null)
result = script.Call(script.Globals["init"], this);
else
return;
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
if (lparams.Count == 1 && lparams[0].value is string)
{
classPath = (string)lparams[0].value;
className = classPath.Substring(classPath.LastIndexOf("/") + 1);
isCreated = true;
}
}
public Coroutine GetEventStartCoroutine(Player player)
{
LuaScript script = null;
if (File.Exists("./scripts/directors/" + directorScriptPath + ".lua"))
script = LuaEngine.LoadScript("./scripts/directors/" + directorScriptPath + ".lua");
else
return null;
//Run Script
Coroutine coroutine;
if (script != null && !script.Globals.Get("onEventStarted").IsNil())
coroutine = script.CreateCoroutine(script.Globals["onEventStarted"]).Coroutine;
else
return null;
return coroutine;
}
public bool IsCreated()
{
return isCreated;