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Implemented "wait" functionality to the lua engine. Lost commits due to screw up.
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12 changed files with 302 additions and 611 deletions
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@ -119,16 +119,16 @@ namespace FFXIVClassic_Map_Server
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case 0x0006:
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LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
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session = mServer.AddSession(subpacket.header.targetId);
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LuaEngine.OnBeginLogin(session.GetActor());
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LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin");
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Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
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LuaEngine.OnLogin(session.GetActor());
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LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin");
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session.languageCode = langCode.languageCode;
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break;
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//Unknown - Happens a lot at login, then once every time player zones
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case 0x0007:
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subpacket.DebugPrintSubPacket();
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ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data);
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LuaEngine.OnZoneInDone(session.GetActor());
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//subpacket.DebugPrintSubPacket();
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ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data);
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break;
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//Update Position
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case 0x00CA:
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