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Implemented MotD. Groups are now sent from world server to client, and also initialized. Retainers finished and are also sent.
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31446f37fa
commit
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18 changed files with 309 additions and 74 deletions
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using System;
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using System.IO;
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using System.Text;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_World_Server.Packets.Send.Subpackets
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{
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class SendMessagePacket
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{
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public const int MESSAGE_TYPE_NONE = 0;
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public const int MESSAGE_TYPE_SAY = 1;
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public const int MESSAGE_TYPE_SHOUT = 2;
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public const int MESSAGE_TYPE_TELL = 3;
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public const int MESSAGE_TYPE_PARTY = 4;
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public const int MESSAGE_TYPE_LINKSHELL1 = 5;
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public const int MESSAGE_TYPE_LINKSHELL2 = 6;
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public const int MESSAGE_TYPE_LINKSHELL3 = 7;
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public const int MESSAGE_TYPE_LINKSHELL4 = 8;
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public const int MESSAGE_TYPE_LINKSHELL5 = 9;
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public const int MESSAGE_TYPE_LINKSHELL6 = 10;
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public const int MESSAGE_TYPE_LINKSHELL7 = 11;
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public const int MESSAGE_TYPE_LINKSHELL8 = 12;
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public const int MESSAGE_TYPE_SAY_SPAM = 22;
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public const int MESSAGE_TYPE_SHOUT_SPAM = 23;
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public const int MESSAGE_TYPE_TELL_SPAM = 24;
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public const int MESSAGE_TYPE_CUSTOM_EMOTE = 25;
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public const int MESSAGE_TYPE_EMOTE_SPAM = 26;
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public const int MESSAGE_TYPE_STANDARD_EMOTE = 27;
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public const int MESSAGE_TYPE_URGENT_MESSAGE = 28;
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public const int MESSAGE_TYPE_GENERAL_INFO = 29;
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public const int MESSAGE_TYPE_SYSTEM = 32;
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public const int MESSAGE_TYPE_SYSTEM_ERROR = 33;
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public const ushort OPCODE = 0x0003;
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public const uint PACKET_SIZE = 0x248;
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public static SubPacket BuildPacket(uint playerActorID, uint targetID, uint messageType, string sender, string message)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write(Encoding.ASCII.GetBytes(sender), 0, Encoding.ASCII.GetByteCount(sender) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(sender));
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binWriter.BaseStream.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32)messageType);
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binWriter.Write(Encoding.ASCII.GetBytes(message), 0, Encoding.ASCII.GetByteCount(message) >= 0x200 ? 0x200 : Encoding.ASCII.GetByteCount(message));
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}
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}
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return new SubPacket(OPCODE, playerActorID, targetID, data);
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}
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}
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}
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