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Implemented MotD. Groups are now sent from world server to client, and also initialized. Retainers finished and are also sent.
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18 changed files with 309 additions and 74 deletions
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@ -484,15 +484,6 @@ namespace FFXIVClassic_Map_Server.Actors
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QueuePacket(GetSpawnPackets(actorId, spawnType));
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//GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
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#region Groups
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RetainerGroup retainerGroup = new RetainerGroup(0x800000000004e639);
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PartyGroup partyGroup = new PartyGroup(0x8000000000696df2, actorId);
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retainerGroup.add(this);
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partyGroup.add(this);
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retainerGroup.sendMemberPackets(this);
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partyGroup.sendMemberPackets(this);
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#endregion
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#region Inventory & Equipment
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QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
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inventories[Inventory.NORMAL].SendFullInventory();
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