Implemented MotD. Groups are now sent from world server to client, and also initialized. Retainers finished and are also sent.

This commit is contained in:
Filip Maj 2016-12-18 09:50:23 -05:00
parent 31446f37fa
commit 7036ef363d
18 changed files with 309 additions and 74 deletions

View file

@ -484,15 +484,6 @@ namespace FFXIVClassic_Map_Server.Actors
QueuePacket(GetSpawnPackets(actorId, spawnType));
//GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
#region Groups
RetainerGroup retainerGroup = new RetainerGroup(0x800000000004e639);
PartyGroup partyGroup = new PartyGroup(0x8000000000696df2, actorId);
retainerGroup.add(this);
partyGroup.add(this);
retainerGroup.sendMemberPackets(this);
partyGroup.sendMemberPackets(this);
#endregion
#region Inventory & Equipment
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
inventories[Inventory.NORMAL].SendFullInventory();