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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Implemented MotD. Groups are now sent from world server to client, and also initialized. Retainers finished and are also sent.
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parent
31446f37fa
commit
7036ef363d
18 changed files with 309 additions and 74 deletions
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@ -90,13 +90,7 @@ namespace FFXIVClassic_Map_Server
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case 0x0002:
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subpacket.DebugPrintSubPacket();
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session = mServer.AddSession(subpacket.header.targetId);
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client.QueuePacket(_0x2Packet.BuildPacket(session.id), true, false);
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LuaEngine.OnBeginLogin(session.GetActor());
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Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
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LuaEngine.OnLogin(session.GetActor());
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client.FlushQueuedSendPackets();
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break;
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@ -115,9 +109,13 @@ namespace FFXIVClassic_Map_Server
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session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
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break;
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//Langauge Code
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//Langauge Code (Client safe to send packets to now)
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case 0x0006:
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LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
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session = mServer.AddSession(subpacket.header.targetId);
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LuaEngine.OnBeginLogin(session.GetActor());
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Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
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LuaEngine.OnLogin(session.GetActor());
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session.languageCode = langCode.languageCode;
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break;
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//Unknown - Happens a lot at login, then once every time player zones
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