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Folder rename: FFXIVClassic_Lobby_Server to FFXIV Classic Lobby Server.
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38 changed files with 1 additions and 1 deletions
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using FFXIVClassic_Lobby_Server.dataobjects;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Lobby_Server.packets
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{
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class CharacterListPacket
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{
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public const ushort OPCODE = 0x0D;
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public const ushort MAXPERPACKET = 2;
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private ulong sequence;
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private List<Character> characterList;
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public CharacterListPacket(ulong sequence, List<Character> characterList)
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{
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this.sequence = sequence;
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this.characterList = characterList;
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}
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public List<SubPacket> buildPackets()
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{
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List<SubPacket> subPackets = new List<SubPacket>();
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int numCharacters = characterList.Count >= 8 ? 8 : characterList.Count + 1;
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int characterCount = 0;
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int totalCount = 0;
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MemoryStream memStream = null;
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BinaryWriter binWriter = null;
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foreach (Character chara in characterList)
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{
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Appearance appearance = Database.getAppearance(chara.id);
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if (totalCount == 0 || characterCount % MAXPERPACKET == 0)
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{
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memStream = new MemoryStream(0x3B0);
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binWriter = new BinaryWriter(memStream);
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//Write List Info
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binWriter.Write((UInt64)sequence);
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byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
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binWriter.Write(numCharacters - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
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binWriter.Write(numCharacters - totalCount <= MAXPERPACKET ? (UInt32)(numCharacters - totalCount) : (UInt32)MAXPERPACKET);
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)0);
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}
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binWriter.Seek(0x10 + (0x1D0 * characterCount), SeekOrigin.Begin);
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//Write Entries
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World world = Database.getServer(chara.serverId);
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string worldname = world == null ? "Unknown" : world.name;
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binWriter.Write((uint)0); //???
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binWriter.Write((uint)chara.id); //Character Id
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binWriter.Write((byte)(totalCount)); //Slot
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byte options = 0;
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if (chara.state == 1)
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options |= 0x01;
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if (chara.doRename)
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options |= 0x02;
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if (chara.isLegacy)
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options |= 0x08;
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binWriter.Write((byte)options); //Options (0x01: Service Account not active, 0x72: Change Chara Name)
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binWriter.Write((ushort)0);
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binWriter.Write((uint)chara.currentZoneId); //Logged out zone
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binWriter.Write(Encoding.ASCII.GetBytes(chara.name.PadRight(0x20, '\0'))); //Name
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binWriter.Write(Encoding.ASCII.GetBytes(worldname.PadRight(0xE, '\0'))); //World Name
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binWriter.Write(CharaInfo.buildForCharaList(chara, appearance)); //Appearance Data
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//binWriter.Write(CharaInfo.debug()); //Appearance Data
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characterCount++;
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totalCount++;
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//Send this chunk of character list
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if (characterCount >= MAXPERPACKET)
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{
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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subPackets.Add(subpacket);
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characterCount = 0;
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}
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//Incase DB came back with more than max
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if (totalCount >= 8)
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break;
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}
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//Add a 'NEW' slot if there is space
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if (characterList.Count < 8)
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{
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if (characterCount % MAXPERPACKET == 0)
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{
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memStream = new MemoryStream(0x3B0);
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binWriter = new BinaryWriter(memStream);
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//Write List Info
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binWriter.Write((UInt64)sequence);
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byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
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binWriter.Write(numCharacters - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
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binWriter.Write(numCharacters - totalCount <= MAXPERPACKET ? (UInt32)(numCharacters-totalCount) : (UInt32)MAXPERPACKET);
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)0);
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}
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binWriter.Seek(0x10 + (0x1D0 * characterCount), SeekOrigin.Begin);
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//Write Entries
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binWriter.Write((uint)0); //???
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binWriter.Write((uint)0); //Character Id
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binWriter.Write((byte)(totalCount)); //Slot
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binWriter.Write((byte)0); //Options (0x01: Service Account not active, 0x72: Change Chara Name)
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binWriter.Write((ushort)0);
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binWriter.Write((uint)0); //Logged out zone
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characterCount++;
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totalCount++;
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//Send this chunk of character list
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if (characterCount >= MAXPERPACKET)
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{
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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subPackets.Add(subpacket);
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characterCount = 0;
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}
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}
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//If there is anything left that was missed or the list is empty
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if (characterCount > 0 || numCharacters == 0)
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{
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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subPackets.Add(subpacket);
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}
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return subPackets;
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}
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}
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}
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