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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Folder rename: FFXIVClassic_Lobby_Server to FFXIV Classic Lobby Server.
This commit is contained in:
parent
81abefcf39
commit
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38 changed files with 1 additions and 1 deletions
350
FFXIVClassic Lobby Server/packets/BasePacket.cs
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350
FFXIVClassic Lobby Server/packets/BasePacket.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using FFXIVClassic_Lobby_Server.common;
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using System.IO;
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namespace FFXIVClassic_Lobby_Server.packets
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct BasePacketHeader
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{
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public byte isAuthenticated;
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public byte isEncrypted;
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public ushort connectionType;
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public ushort packetSize;
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public ushort numSubpackets;
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public ulong timestamp; //Miliseconds
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}
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public class BasePacket
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{
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public const int TYPE_ZONE = 1;
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public const int TYPE_CHAT = 2;
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public const int BASEPACKET_SIZE = 0x10;
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public BasePacketHeader header;
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public byte[] data;
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//Loads a sniffed packet from a file
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public unsafe BasePacket(String path)
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{
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byte[] bytes = File.ReadAllBytes(path);
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if (bytes.Length < BASEPACKET_SIZE)
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throw new OverflowException("Packet Error: Packet was too small");
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fixed (byte* pdata = &bytes[0])
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{
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header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
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}
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if (bytes.Length < header.packetSize)
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throw new OverflowException("Packet Error: Packet size didn't equal given size");
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int packetSize = header.packetSize;
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if (packetSize - BASEPACKET_SIZE != 0)
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{
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data = new byte[packetSize - BASEPACKET_SIZE];
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Array.Copy(bytes, BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE);
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}
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else
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data = new byte[0];
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}
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//Loads a sniffed packet from a byte array
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public unsafe BasePacket(byte[] bytes)
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{
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if (bytes.Length < BASEPACKET_SIZE)
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throw new OverflowException("Packet Error: Packet was too small");
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fixed (byte* pdata = &bytes[0])
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{
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header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
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}
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if (bytes.Length < header.packetSize)
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throw new OverflowException("Packet Error: Packet size didn't equal given size");
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int packetSize = header.packetSize;
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data = new byte[packetSize - BASEPACKET_SIZE];
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Array.Copy(bytes, BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE);
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}
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public unsafe BasePacket(byte[] bytes, ref int offset)
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{
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if (bytes.Length < offset + BASEPACKET_SIZE)
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throw new OverflowException("Packet Error: Packet was too small");
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fixed (byte* pdata = &bytes[offset])
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{
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header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
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}
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int packetSize = header.packetSize;
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if (bytes.Length < offset + header.packetSize)
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throw new OverflowException("Packet Error: Packet size didn't equal given size");
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data = new byte[packetSize - BASEPACKET_SIZE];
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Array.Copy(bytes, offset + BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE);
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offset += packetSize;
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}
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public BasePacket(BasePacketHeader header, byte[] data)
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{
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this.header = header;
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this.data = data;
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}
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public List<SubPacket> getSubpackets()
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{
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List<SubPacket> subpackets = new List<SubPacket>(header.numSubpackets);
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int offset = 0;
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while (offset < data.Length)
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subpackets.Add(new SubPacket(data, ref offset));
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return subpackets;
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}
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public unsafe static BasePacketHeader getHeader(byte[] bytes)
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{
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BasePacketHeader header;
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if (bytes.Length < BASEPACKET_SIZE)
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throw new OverflowException("Packet Error: Packet was too small");
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fixed (byte* pdata = &bytes[0])
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{
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header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
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}
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return header;
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}
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public byte[] getHeaderBytes()
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{
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int size = Marshal.SizeOf(header);
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byte[] arr = new byte[size];
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IntPtr ptr = Marshal.AllocHGlobal(size);
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Marshal.StructureToPtr(header, ptr, true);
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Marshal.Copy(ptr, arr, 0, size);
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Marshal.FreeHGlobal(ptr);
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return arr;
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}
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public byte[] getPacketBytes()
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{
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byte[] outBytes = new byte[header.packetSize];
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Array.Copy(getHeaderBytes(), 0, outBytes, 0, BASEPACKET_SIZE);
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Array.Copy(data, 0, outBytes, BASEPACKET_SIZE, data.Length);
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return outBytes;
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}
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//Replaces all instances of the sniffed actorID with the given one
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public void replaceActorID(uint actorID)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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using (BinaryReader binreader = new BinaryReader(mem))
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{
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while (binreader.BaseStream.Position + 4 < data.Length)
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{
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uint read = binreader.ReadUInt32();
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if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 || read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb) //Original ID
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{
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binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
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binWriter.Write(actorID);
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}
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}
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}
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}
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}
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}
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//Replaces all instances of the sniffed actorID with the given one
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public void replaceActorID(uint fromActorID, uint actorID)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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using (BinaryReader binreader = new BinaryReader(mem))
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{
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while (binreader.BaseStream.Position + 4 < data.Length)
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{
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uint read = binreader.ReadUInt32();
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if (read == fromActorID) //Original ID
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{
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binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
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binWriter.Write(actorID);
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}
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}
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}
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}
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}
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}
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#region Utility Functions
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public static BasePacket createPacket(List<SubPacket> subpackets, bool isAuthed, bool isEncrypted)
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{
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//Create Header
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BasePacketHeader header = new BasePacketHeader();
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byte[] data = null;
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header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
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header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
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header.numSubpackets = (ushort)subpackets.Count;
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header.packetSize = BASEPACKET_SIZE;
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header.timestamp = Utils.MilisUnixTimeStampUTC();
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//Get packet size
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foreach (SubPacket subpacket in subpackets)
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header.packetSize += subpacket.header.subpacketSize;
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data = new byte[header.packetSize - 0x10];
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//Add Subpackets
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int offset = 0;
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foreach (SubPacket subpacket in subpackets)
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{
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byte[] subpacketData = subpacket.getBytes();
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Array.Copy(subpacketData, 0, data, offset, subpacketData.Length);
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offset += (ushort)subpacketData.Length;
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}
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Debug.Assert(data != null && offset == data.Length && header.packetSize == 0x10 + offset);
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BasePacket packet = new BasePacket(header, data);
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return packet;
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}
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public static BasePacket createPacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
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{
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//Create Header
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BasePacketHeader header = new BasePacketHeader();
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byte[] data = null;
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header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
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header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
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header.numSubpackets = (ushort)1;
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header.packetSize = BASEPACKET_SIZE;
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header.timestamp = Utils.MilisUnixTimeStampUTC();
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//Get packet size
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header.packetSize += subpacket.header.subpacketSize;
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data = new byte[header.packetSize - 0x10];
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//Add Subpackets
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byte[] subpacketData = subpacket.getBytes();
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Array.Copy(subpacketData, 0, data, 0, subpacketData.Length);
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Debug.Assert(data != null);
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BasePacket packet = new BasePacket(header, data);
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return packet;
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}
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public static BasePacket createPacket(byte[] data, bool isAuthed, bool isEncrypted)
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{
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Debug.Assert(data != null);
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//Create Header
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BasePacketHeader header = new BasePacketHeader();
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header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
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header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
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header.numSubpackets = (ushort)1;
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header.packetSize = BASEPACKET_SIZE;
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header.timestamp = Utils.MilisUnixTimeStampUTC();
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//Get packet size
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header.packetSize += (ushort)data.Length;
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BasePacket packet = new BasePacket(header, data);
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return packet;
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}
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public static unsafe void encryptPacket(Blowfish blowfish, BasePacket packet)
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{
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byte[] data = packet.data;
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int size = packet.header.packetSize;
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int offset = 0;
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while (offset < data.Length)
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{
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if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
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throw new OverflowException("Packet Error: Subpacket was too small");
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SubPacketHeader header;
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fixed (byte* pdata = &data[offset])
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{
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header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
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}
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if (data.Length < offset + header.subpacketSize)
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throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
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blowfish.Encipher(data, offset + 0x10, header.subpacketSize - 0x10);
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offset += header.subpacketSize;
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}
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}
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public static unsafe void decryptPacket(Blowfish blowfish, ref BasePacket packet)
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{
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byte[] data = packet.data;
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int size = packet.header.packetSize;
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int offset = 0;
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while (offset < data.Length)
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{
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if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
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throw new OverflowException("Packet Error: Subpacket was too small");
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SubPacketHeader header;
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fixed (byte* pdata = &data[offset])
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{
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header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
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}
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if (data.Length < offset + header.subpacketSize)
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throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
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blowfish.Decipher(data, offset + 0x10, header.subpacketSize - 0x10);
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offset += header.subpacketSize;
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}
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}
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#endregion
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public void debugPrintPacket()
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{
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#if DEBUG
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Console.BackgroundColor = ConsoleColor.DarkYellow;
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Console.WriteLine("IsAuthed: {0}, IsEncrypted: {1}, Size: 0x{2:X}, Num Subpackets: {3}", header.isAuthenticated, header.isEncrypted, header.packetSize, header.numSubpackets);
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Console.WriteLine("{0}", Utils.ByteArrayToHex(getHeaderBytes()));
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foreach (SubPacket sub in getSubpackets())
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sub.debugPrintSubPacket();
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Console.BackgroundColor = ConsoleColor.Black;
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#endif
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}
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}
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}
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58
FFXIVClassic Lobby Server/packets/HardCoded_Packets.cs
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58
FFXIVClassic Lobby Server/packets/HardCoded_Packets.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Lobby_Server.packets
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{
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class HardCoded_Packets
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{
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public static byte[] g_secureConnectionAcknowledgment =
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{
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0x00, 0x00, 0x00, 0x00, 0xA0, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x90, 0x02, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0C, 0x69, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00, 0xD0, 0xED, 0x45, 0x02, 0x00, 0x00, 0x00, 0x00,
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0xC0, 0xED, 0xDF, 0xFF, 0xAF, 0xF7, 0xF7, 0xAF, 0x10, 0xEF, 0xDF, 0xFF, 0x7F, 0xFD, 0xFF, 0xFF,
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0x42, 0x82, 0x63, 0x52, 0x01, 0x00, 0x00, 0x00, 0x10, 0xEF, 0xDF, 0xFF, 0x53, 0x61, 0x6D, 0x70,
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0x6C, 0x65, 0x20, 0x53, 0x61, 0x6D, 0x70, 0x6C, 0x65, 0x20, 0x52, 0x75, 0x6E, 0x52, 0x75, 0x6E,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x02, 0x00, 0xF7, 0xAF, 0xAF, 0xF7, 0x00, 0x00, 0xB8, 0x6C, 0x4D, 0x02, 0x00, 0x00, 0x00, 0x00,
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0x10, 0x6C, 0x4D, 0x02, 0x00, 0x00, 0x00, 0x00, 0x40, 0x2C, 0xAC, 0x01, 0x00, 0x00, 0x00, 0x00,
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0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x43, 0x61, 0x6C, 0x6C, 0x62, 0x61, 0x63, 0x6B, 0x4F, 0x62,
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0x6A, 0x65, 0x63, 0x74, 0x2E, 0x2E, 0x2E, 0x5B, 0x36, 0x36, 0x2E, 0x31, 0x33, 0x30, 0x2E, 0x39,
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0x39, 0x2E, 0x38, 0x32, 0x3A, 0x36, 0x33, 0x34, 0x30, 0x37, 0x5D, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x70, 0xEE, 0xDF, 0xFF, 0x7F, 0xFD, 0xFF, 0xFF, 0x6C, 0x4E, 0x38, 0x01, 0x00, 0x00, 0x00, 0x00,
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0x32, 0xEF, 0xDF, 0xFF, 0x7F, 0xFD, 0xFF, 0xFF, 0xAF, 0xF7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x32, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xC0, 0xEE, 0xDF, 0xFF, 0x7F, 0xFD, 0xFF, 0xFF, 0xFE, 0x4E, 0x38, 0x01, 0x00, 0x00, 0x00, 0x00,
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0x0B, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x20, 0xEF, 0xDF, 0xFF, 0x7F, 0xFD, 0xFF, 0xFF,
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0x00, 0x01, 0xCC, 0xCC, 0x0C, 0x69, 0x00, 0xE0, 0xD0, 0x58, 0x33, 0x02, 0x00, 0x00, 0x00, 0x00,
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0x10, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x80, 0xEF, 0xDF, 0xFF, 0x7F, 0xFD, 0xFF, 0xFF,
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0xC0, 0xEE, 0xDF, 0xFF, 0x7F, 0xFD, 0xFF, 0xFF, 0xD0, 0xED, 0x45, 0x02, 0x00, 0x00, 0x00, 0x00,
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0xF0, 0xEE, 0xDF, 0xFF, 0xAF, 0xF7, 0xF7, 0xAF, 0x20, 0xEF, 0xDF, 0xFF, 0x7F, 0xFD, 0xFF, 0xFF,
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0x0C, 0x69, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x10, 0x6C, 0x4D, 0x02, 0x00, 0x00, 0x00, 0x00,
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0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x33, 0x34, 0x30, 0x37, 0x00, 0x00, 0x00, 0x00,
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0x90, 0xEF, 0xDF, 0xFF, 0x7F, 0xFD, 0xFF, 0xFF, 0x18, 0xBE, 0x34, 0x01, 0x00, 0x00, 0x00, 0x00,
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0xD8, 0x32, 0xAC, 0x01, 0x00, 0x00, 0x00, 0x00, 0xD0, 0x32, 0xAC, 0x01, 0x00, 0x00, 0x00, 0x00,
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0x02, 0x00, 0xF7, 0xAF, 0x42, 0x82, 0x63, 0x52, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x36, 0x36, 0x2E, 0x31, 0x33, 0x30, 0x2E, 0x39, 0x39, 0x2E, 0x38, 0x32, 0x00, 0x00,
|
||||
0x00, 0x00, 0x36, 0x36, 0x2E, 0x31, 0x33, 0x30, 0x2E, 0x39, 0x39, 0x2E, 0x38, 0x32, 0x00, 0xFF,
|
||||
0x90, 0xEF, 0xDF, 0xFF, 0x7F, 0xFD, 0xFF, 0xFF, 0x24, 0xCF, 0x76, 0x01, 0x00, 0x00, 0x00, 0x00,
|
||||
0x10, 0x6C, 0x4D, 0x02, 0x00, 0x00, 0x00, 0x00, 0x70, 0x7A, 0xB7, 0x01, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x6C, 0x4D, 0x02, 0x00, 0x00, 0x00, 0x00,
|
||||
0x90, 0xEF, 0xDF, 0xFF, 0x7F, 0xFD, 0xFF, 0xFF, 0xD1, 0xF3, 0x37, 0x01, 0x00, 0x00, 0x00, 0x00,
|
||||
0x10, 0x6C, 0x4D, 0x02, 0x00, 0x00, 0x00, 0x00, 0xA0, 0x32, 0xAC, 0x01, 0x00, 0x00, 0x00, 0x00,
|
||||
0xC0, 0xEF, 0xDF, 0xFF, 0x7F, 0xFD, 0xFF, 0xFF, 0xE8, 0x3E, 0x77, 0x01, 0x00, 0x00, 0x00, 0x00,
|
||||
0x70, 0x99, 0xAA, 0x01, 0x0C, 0x69, 0x00, 0xE0, 0xA0, 0x32, 0xAC, 0x01, 0x00, 0x00, 0x00, 0x00,
|
||||
0x58, 0x59, 0x33, 0x02, 0x00, 0x00, 0x00, 0x00, 0x10, 0x6C, 0x4D, 0x02, 0x00, 0x00, 0x00, 0x00,
|
||||
0xE0, 0xEF, 0xDF, 0xFF, 0x7F, 0xFD, 0xFF, 0xFF, 0x05, 0x3F, 0x77, 0x01, 0x00, 0x00, 0x00, 0x00,
|
||||
0x0C, 0x69, 0x00, 0xE0, 0x0C, 0x69, 0x00, 0xE0, 0xA0, 0x32, 0xAC, 0x01, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0xF0, 0xDF, 0xFF, 0x7F, 0xFD, 0xFF, 0xFF, 0x23, 0x3F, 0x77, 0x01, 0x00, 0x00, 0x00, 0x00,
|
||||
0xC0, 0x5A, 0x33, 0x02, 0x0C, 0x69, 0x00, 0xE0, 0xA0, 0x32, 0xAC, 0x01, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
}
|
||||
}
|
162
FFXIVClassic Lobby Server/packets/SubPacket.cs
Normal file
162
FFXIVClassic Lobby Server/packets/SubPacket.cs
Normal file
|
@ -0,0 +1,162 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Runtime.InteropServices;
|
||||
using FFXIVClassic_Lobby_Server;
|
||||
using FFXIVClassic_Lobby_Server.common;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct SubPacketHeader
|
||||
{
|
||||
public ushort subpacketSize;
|
||||
public ushort type;
|
||||
public uint sourceId;
|
||||
public uint targetId;
|
||||
public uint unknown1;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct GameMessageHeader
|
||||
{
|
||||
public ushort unknown4; //Always 0x14
|
||||
public ushort opcode;
|
||||
public uint unknown5;
|
||||
public uint timestamp;
|
||||
public uint unknown6;
|
||||
}
|
||||
|
||||
public class SubPacket
|
||||
{
|
||||
public const int SUBPACKET_SIZE = 0x10;
|
||||
public const int GAMEMESSAGE_SIZE = 0x10;
|
||||
|
||||
public SubPacketHeader header;
|
||||
public GameMessageHeader gameMessage;
|
||||
public byte[] data;
|
||||
|
||||
public unsafe SubPacket(byte[] bytes, ref int offset)
|
||||
{
|
||||
if (bytes.Length < offset + SUBPACKET_SIZE)
|
||||
throw new OverflowException("Packet Error: Subpacket was too small");
|
||||
|
||||
fixed (byte* pdata = &bytes[offset])
|
||||
{
|
||||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
}
|
||||
|
||||
if (header.type == 0x3)
|
||||
{
|
||||
fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
|
||||
{
|
||||
gameMessage = (GameMessageHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
|
||||
}
|
||||
}
|
||||
|
||||
if (bytes.Length < offset + header.subpacketSize)
|
||||
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
||||
|
||||
if (header.type == 0x3)
|
||||
{
|
||||
data = new byte[header.subpacketSize - SUBPACKET_SIZE - GAMEMESSAGE_SIZE];
|
||||
Array.Copy(bytes, offset + SUBPACKET_SIZE + GAMEMESSAGE_SIZE, data, 0, data.Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
data = new byte[header.subpacketSize - SUBPACKET_SIZE];
|
||||
Array.Copy(bytes, offset + SUBPACKET_SIZE, data, 0, data.Length);
|
||||
}
|
||||
|
||||
offset += header.subpacketSize;
|
||||
}
|
||||
|
||||
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
|
||||
{
|
||||
this.header = new SubPacketHeader();
|
||||
this.gameMessage = new GameMessageHeader();
|
||||
|
||||
gameMessage.opcode = opcode;
|
||||
header.sourceId = sourceId;
|
||||
header.targetId = targetId;
|
||||
|
||||
gameMessage.timestamp = Utils.UnixTimeStampUTC();
|
||||
|
||||
header.type = 0x03;
|
||||
header.unknown1 = 0x00;
|
||||
gameMessage.unknown4 = 0x14;
|
||||
gameMessage.unknown5 = 0x00;
|
||||
gameMessage.unknown6 = 0x00;
|
||||
|
||||
this.data = data;
|
||||
|
||||
header.subpacketSize = (ushort)(SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
|
||||
}
|
||||
|
||||
public SubPacket(SubPacket original, uint newTargetId)
|
||||
{
|
||||
this.header = new SubPacketHeader();
|
||||
this.gameMessage = original.gameMessage;
|
||||
header.subpacketSize = original.header.subpacketSize;
|
||||
header.type = original.header.type;
|
||||
header.sourceId = original.header.sourceId;
|
||||
header.targetId = newTargetId;
|
||||
data = original.data;
|
||||
}
|
||||
|
||||
public byte[] getHeaderBytes()
|
||||
{
|
||||
int size = Marshal.SizeOf(header);
|
||||
byte[] arr = new byte[size];
|
||||
|
||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
||||
Marshal.StructureToPtr(header, ptr, true);
|
||||
Marshal.Copy(ptr, arr, 0, size);
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
return arr;
|
||||
}
|
||||
|
||||
public byte[] getGameMessageBytes()
|
||||
{
|
||||
int size = Marshal.SizeOf(gameMessage);
|
||||
byte[] arr = new byte[size];
|
||||
|
||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
||||
Marshal.StructureToPtr(gameMessage, ptr, true);
|
||||
Marshal.Copy(ptr, arr, 0, size);
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
return arr;
|
||||
}
|
||||
|
||||
public byte[] getBytes()
|
||||
{
|
||||
byte[] outBytes = new byte[header.subpacketSize];
|
||||
Array.Copy(getHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
|
||||
|
||||
if (header.type == 0x3)
|
||||
Array.Copy(getGameMessageBytes(), 0, outBytes, SUBPACKET_SIZE, GAMEMESSAGE_SIZE);
|
||||
|
||||
Array.Copy(data, 0, outBytes, SUBPACKET_SIZE + (header.type == 0x3 ? GAMEMESSAGE_SIZE : 0), data.Length);
|
||||
return outBytes;
|
||||
}
|
||||
|
||||
public void debugPrintSubPacket()
|
||||
{
|
||||
#if DEBUG
|
||||
Console.BackgroundColor = ConsoleColor.DarkRed;
|
||||
Console.WriteLine("Size: 0x{0:X}", header.subpacketSize);
|
||||
if (header.type == 0x03)
|
||||
Console.WriteLine("Opcode: 0x{0:X}", gameMessage.opcode);
|
||||
Console.WriteLine("{0}", Utils.ByteArrayToHex(getHeaderBytes()));
|
||||
if (header.type == 0x03)
|
||||
Console.WriteLine("{0}", Utils.ByteArrayToHex(getGameMessageBytes()));
|
||||
Console.BackgroundColor = ConsoleColor.DarkMagenta;
|
||||
Console.WriteLine("{0}", Utils.ByteArrayToHex(data));
|
||||
Console.BackgroundColor = ConsoleColor.Black;
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets.receive
|
||||
{
|
||||
class CharacterModifyPacket
|
||||
{
|
||||
public UInt64 sequence;
|
||||
public uint characterId;
|
||||
public uint personType;
|
||||
public byte slot;
|
||||
public byte command;
|
||||
public ushort worldId;
|
||||
public String characterName;
|
||||
public String characterInfoEncoded;
|
||||
|
||||
public bool invalidPacket = false;
|
||||
|
||||
public CharacterModifyPacket(byte[] data)
|
||||
{
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryReader binReader = new BinaryReader(mem))
|
||||
{
|
||||
try
|
||||
{
|
||||
sequence = binReader.ReadUInt64();
|
||||
characterId = binReader.ReadUInt32();
|
||||
personType = binReader.ReadUInt32();
|
||||
slot = binReader.ReadByte();
|
||||
command = binReader.ReadByte();
|
||||
worldId = binReader.ReadUInt16();
|
||||
|
||||
characterName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' });
|
||||
characterInfoEncoded = Encoding.ASCII.GetString(binReader.ReadBytes(0x190)).Trim(new[] { '\0' });
|
||||
}
|
||||
catch (Exception){
|
||||
invalidPacket = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets.receive
|
||||
{
|
||||
class SecurityHandshakePacket
|
||||
{
|
||||
public string ticketPhrase;
|
||||
public uint clientNumber;
|
||||
|
||||
public bool invalidPacket = false;
|
||||
|
||||
public SecurityHandshakePacket(byte[] data)
|
||||
{
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryReader binReader = new BinaryReader(mem))
|
||||
{
|
||||
try
|
||||
{
|
||||
binReader.BaseStream.Seek(0x34, SeekOrigin.Begin);
|
||||
ticketPhrase = Encoding.ASCII.GetString(binReader.ReadBytes(0x40)).Trim(new[] { '\0' });
|
||||
clientNumber = binReader.ReadUInt32();
|
||||
}
|
||||
catch (Exception){
|
||||
invalidPacket = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets.receive
|
||||
{
|
||||
class SelectCharacterPacket
|
||||
{
|
||||
public UInt64 sequence;
|
||||
public uint characterId;
|
||||
public uint unknownId;
|
||||
public UInt64 ticket;
|
||||
|
||||
public bool invalidPacket = false;
|
||||
|
||||
public SelectCharacterPacket(byte[] data)
|
||||
{
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryReader binReader = new BinaryReader(mem))
|
||||
{
|
||||
try
|
||||
{
|
||||
sequence = binReader.ReadUInt64();
|
||||
characterId = binReader.ReadUInt32();
|
||||
unknownId = binReader.ReadUInt32();
|
||||
ticket = binReader.ReadUInt64();
|
||||
}
|
||||
catch (Exception){
|
||||
invalidPacket = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
38
FFXIVClassic Lobby Server/packets/receive/SessionPacket.cs
Normal file
38
FFXIVClassic Lobby Server/packets/receive/SessionPacket.cs
Normal file
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets.receive
|
||||
{
|
||||
class SessionPacket
|
||||
{
|
||||
public bool invalidPacket = false;
|
||||
public UInt64 sequence;
|
||||
public String session;
|
||||
public String version;
|
||||
|
||||
public SessionPacket(byte[] data)
|
||||
{
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryReader binReader = new BinaryReader(mem))
|
||||
{
|
||||
try
|
||||
{
|
||||
sequence = binReader.ReadUInt64();
|
||||
binReader.ReadUInt32();
|
||||
binReader.ReadUInt32();
|
||||
session = Encoding.ASCII.GetString(binReader.ReadBytes(0x40)).Trim(new[] { '\0' });
|
||||
version = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' });
|
||||
}
|
||||
catch (Exception){
|
||||
invalidPacket = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
99
FFXIVClassic Lobby Server/packets/send/AccountListPacket.cs
Normal file
99
FFXIVClassic Lobby Server/packets/send/AccountListPacket.cs
Normal file
|
@ -0,0 +1,99 @@
|
|||
using FFXIVClassic_Lobby_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
||||
class AccountListPacket
|
||||
{
|
||||
public const ushort OPCODE = 0x0C;
|
||||
public const ushort MAXPERPACKET = 8;
|
||||
|
||||
private UInt64 sequence;
|
||||
private List<Account> accountList;
|
||||
|
||||
public AccountListPacket(UInt64 sequence, List<Account> accountList)
|
||||
{
|
||||
this.sequence = sequence;
|
||||
this.accountList = accountList;
|
||||
}
|
||||
|
||||
public List<SubPacket> buildPackets()
|
||||
{
|
||||
List<SubPacket> subPackets = new List<SubPacket>();
|
||||
|
||||
int accountCount = 0;
|
||||
int totalCount = 0;
|
||||
|
||||
MemoryStream memStream = null;
|
||||
BinaryWriter binWriter = null;
|
||||
|
||||
foreach (Account account in accountList)
|
||||
{
|
||||
if (totalCount == 0 || accountCount % MAXPERPACKET == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x280);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(accountList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write(accountList.Count - totalCount <= MAXPERPACKET ? (UInt32)(accountList.Count - totalCount) : (UInt32)MAXPERPACKET);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
}
|
||||
|
||||
//Write Entries
|
||||
binWriter.Write((UInt32)account.id);
|
||||
binWriter.Write((UInt32)0);
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(account.name.PadRight(0x40, '\0')));
|
||||
|
||||
accountCount++;
|
||||
totalCount++;
|
||||
|
||||
//Send this chunk of world list
|
||||
if (accountCount >= MAXPERPACKET)
|
||||
{
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
accountCount = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//If there is anything left that was missed or the list is empty
|
||||
if (accountCount > 0 || accountList.Count == 0)
|
||||
{
|
||||
if (accountList.Count == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x210);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write Empty List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(accountList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write((UInt32)0);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
}
|
||||
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
}
|
||||
|
||||
return subPackets;
|
||||
}
|
||||
}
|
||||
}
|
67
FFXIVClassic Lobby Server/packets/send/CharaCreatorPacket.cs
Normal file
67
FFXIVClassic Lobby Server/packets/send/CharaCreatorPacket.cs
Normal file
|
@ -0,0 +1,67 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
||||
class CharaCreatorPacket
|
||||
{
|
||||
public const ushort OPCODE = 0x0E;
|
||||
|
||||
public const ushort RESERVE = 0x01;
|
||||
public const ushort MAKE = 0x02;
|
||||
public const ushort RENAME = 0x03;
|
||||
public const ushort DELETE = 0x04;
|
||||
public const ushort RENAME_RETAINER = 0x06;
|
||||
|
||||
private UInt64 sequence;
|
||||
|
||||
private ushort command;
|
||||
private uint pid;
|
||||
private uint cid;
|
||||
private uint type;
|
||||
private uint ticket;
|
||||
private string charaName;
|
||||
private string worldName;
|
||||
|
||||
public CharaCreatorPacket(UInt64 sequence, ushort command, uint pid, uint cid, uint ticket, string charaName, string worldName)
|
||||
{
|
||||
this.sequence = sequence;
|
||||
this.command = command;
|
||||
this.pid = pid;
|
||||
this.cid = cid;
|
||||
this.type = 0x400017;
|
||||
this.ticket = ticket;
|
||||
this.charaName = charaName;
|
||||
this.worldName = worldName;
|
||||
}
|
||||
|
||||
public SubPacket buildPacket()
|
||||
{
|
||||
MemoryStream memStream = new MemoryStream(0x1F0);
|
||||
BinaryWriter binWriter = new BinaryWriter(memStream);
|
||||
|
||||
binWriter.Write((UInt64)sequence);
|
||||
binWriter.Write((byte)1);
|
||||
binWriter.Write((byte)1);
|
||||
binWriter.Write((UInt16)command);
|
||||
binWriter.Write((UInt32)0);
|
||||
|
||||
binWriter.Write((UInt32)pid); //PID
|
||||
binWriter.Write((UInt32)cid); //CID
|
||||
binWriter.Write((UInt32)type); //Type?
|
||||
binWriter.Write((UInt32)ticket); //Ticket
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(charaName.PadRight(0x20, '\0'))); //Name
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(worldName.PadRight(0x20, '\0'))); //World Name
|
||||
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
|
||||
return new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
}
|
||||
}
|
||||
}
|
157
FFXIVClassic Lobby Server/packets/send/CharacterListPacket.cs
Normal file
157
FFXIVClassic Lobby Server/packets/send/CharacterListPacket.cs
Normal file
|
@ -0,0 +1,157 @@
|
|||
using FFXIVClassic_Lobby_Server.dataobjects;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
||||
class CharacterListPacket
|
||||
{
|
||||
public const ushort OPCODE = 0x0D;
|
||||
public const ushort MAXPERPACKET = 2;
|
||||
|
||||
private ulong sequence;
|
||||
private List<Character> characterList;
|
||||
|
||||
public CharacterListPacket(ulong sequence, List<Character> characterList)
|
||||
{
|
||||
this.sequence = sequence;
|
||||
this.characterList = characterList;
|
||||
}
|
||||
|
||||
public List<SubPacket> buildPackets()
|
||||
{
|
||||
List<SubPacket> subPackets = new List<SubPacket>();
|
||||
|
||||
int numCharacters = characterList.Count >= 8 ? 8 : characterList.Count + 1;
|
||||
|
||||
int characterCount = 0;
|
||||
int totalCount = 0;
|
||||
|
||||
MemoryStream memStream = null;
|
||||
BinaryWriter binWriter = null;
|
||||
|
||||
foreach (Character chara in characterList)
|
||||
{
|
||||
Appearance appearance = Database.getAppearance(chara.id);
|
||||
|
||||
if (totalCount == 0 || characterCount % MAXPERPACKET == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x3B0);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(numCharacters - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write(numCharacters - totalCount <= MAXPERPACKET ? (UInt32)(numCharacters - totalCount) : (UInt32)MAXPERPACKET);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
}
|
||||
|
||||
binWriter.Seek(0x10 + (0x1D0 * characterCount), SeekOrigin.Begin);
|
||||
|
||||
//Write Entries
|
||||
World world = Database.getServer(chara.serverId);
|
||||
string worldname = world == null ? "Unknown" : world.name;
|
||||
|
||||
binWriter.Write((uint)0); //???
|
||||
binWriter.Write((uint)chara.id); //Character Id
|
||||
binWriter.Write((byte)(totalCount)); //Slot
|
||||
|
||||
byte options = 0;
|
||||
if (chara.state == 1)
|
||||
options |= 0x01;
|
||||
if (chara.doRename)
|
||||
options |= 0x02;
|
||||
if (chara.isLegacy)
|
||||
options |= 0x08;
|
||||
|
||||
binWriter.Write((byte)options); //Options (0x01: Service Account not active, 0x72: Change Chara Name)
|
||||
binWriter.Write((ushort)0);
|
||||
binWriter.Write((uint)chara.currentZoneId); //Logged out zone
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(chara.name.PadRight(0x20, '\0'))); //Name
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(worldname.PadRight(0xE, '\0'))); //World Name
|
||||
|
||||
binWriter.Write(CharaInfo.buildForCharaList(chara, appearance)); //Appearance Data
|
||||
//binWriter.Write(CharaInfo.debug()); //Appearance Data
|
||||
|
||||
characterCount++;
|
||||
totalCount++;
|
||||
|
||||
//Send this chunk of character list
|
||||
if (characterCount >= MAXPERPACKET)
|
||||
{
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
characterCount = 0;
|
||||
}
|
||||
|
||||
//Incase DB came back with more than max
|
||||
if (totalCount >= 8)
|
||||
break;
|
||||
}
|
||||
|
||||
//Add a 'NEW' slot if there is space
|
||||
if (characterList.Count < 8)
|
||||
{
|
||||
if (characterCount % MAXPERPACKET == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x3B0);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(numCharacters - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write(numCharacters - totalCount <= MAXPERPACKET ? (UInt32)(numCharacters-totalCount) : (UInt32)MAXPERPACKET);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
}
|
||||
|
||||
binWriter.Seek(0x10 + (0x1D0 * characterCount), SeekOrigin.Begin);
|
||||
|
||||
//Write Entries
|
||||
binWriter.Write((uint)0); //???
|
||||
binWriter.Write((uint)0); //Character Id
|
||||
binWriter.Write((byte)(totalCount)); //Slot
|
||||
binWriter.Write((byte)0); //Options (0x01: Service Account not active, 0x72: Change Chara Name)
|
||||
binWriter.Write((ushort)0);
|
||||
binWriter.Write((uint)0); //Logged out zone
|
||||
|
||||
characterCount++;
|
||||
totalCount++;
|
||||
|
||||
//Send this chunk of character list
|
||||
if (characterCount >= MAXPERPACKET)
|
||||
{
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
characterCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//If there is anything left that was missed or the list is empty
|
||||
if (characterCount > 0 || numCharacters == 0)
|
||||
{
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
}
|
||||
|
||||
return subPackets;
|
||||
}
|
||||
}
|
||||
}
|
47
FFXIVClassic Lobby Server/packets/send/ErrorPacket.cs
Normal file
47
FFXIVClassic Lobby Server/packets/send/ErrorPacket.cs
Normal file
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
||||
class ErrorPacket
|
||||
{
|
||||
private const ushort OPCODE = 0x02;
|
||||
|
||||
private UInt64 sequence;
|
||||
private uint errorCode;
|
||||
private uint statusCode;
|
||||
private uint textId;
|
||||
private string message;
|
||||
|
||||
public ErrorPacket(UInt64 sequence, uint errorCode, uint statusCode, uint textId, string message)
|
||||
{
|
||||
this.sequence = sequence;
|
||||
this.errorCode = errorCode;
|
||||
this.statusCode = statusCode;
|
||||
this.textId = textId;
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
public SubPacket buildPacket()
|
||||
{
|
||||
MemoryStream memStream = new MemoryStream(0x210);
|
||||
BinaryWriter binWriter = new BinaryWriter(memStream);
|
||||
|
||||
binWriter.Write(sequence);
|
||||
binWriter.Write(errorCode);
|
||||
binWriter.Write(statusCode);
|
||||
binWriter.Write(textId);
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(message));
|
||||
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
return subpacket;
|
||||
}
|
||||
}
|
||||
}
|
103
FFXIVClassic Lobby Server/packets/send/ImportListPacket.cs
Normal file
103
FFXIVClassic Lobby Server/packets/send/ImportListPacket.cs
Normal file
|
@ -0,0 +1,103 @@
|
|||
using FFXIVClassic_Lobby_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
||||
class ImportListPacket
|
||||
{
|
||||
public const ushort OPCODE = 0x16;
|
||||
public const ushort MAXPERPACKET = 12;
|
||||
|
||||
private UInt64 sequence;
|
||||
private List<String> namesList;
|
||||
|
||||
public ImportListPacket(UInt64 sequence, List<String> names)
|
||||
{
|
||||
this.sequence = sequence;
|
||||
this.namesList = names;
|
||||
}
|
||||
|
||||
public List<SubPacket> buildPackets()
|
||||
{
|
||||
List<SubPacket> subPackets = new List<SubPacket>();
|
||||
|
||||
int namesCount = 0;
|
||||
int totalCount = 0;
|
||||
|
||||
MemoryStream memStream = null;
|
||||
BinaryWriter binWriter = null;
|
||||
|
||||
foreach (String name in namesList)
|
||||
{
|
||||
if (totalCount == 0 || namesCount % MAXPERPACKET == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x210);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(namesList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write(namesList.Count - totalCount <= MAXPERPACKET ? (UInt32)(namesList.Count - totalCount) : (UInt32)MAXPERPACKET);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
}
|
||||
|
||||
//Write Entries
|
||||
binWriter.Write((uint)0);
|
||||
binWriter.Write((uint)totalCount);
|
||||
|
||||
if (!name.Contains(" "))
|
||||
binWriter.Write(Encoding.ASCII.GetBytes((name+" Last").PadRight(0x20, '\0')));
|
||||
else
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(name.PadRight(0x20, '\0')));
|
||||
|
||||
namesCount++;
|
||||
totalCount++;
|
||||
|
||||
//Send this chunk of world list
|
||||
if (namesCount >= MAXPERPACKET)
|
||||
{
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
namesCount = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//If there is anything left that was missed or the list is empty
|
||||
if (namesCount > 0 || namesList.Count == 0)
|
||||
{
|
||||
if (namesList.Count == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x210);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write Empty List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(namesList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write((UInt32)0);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
}
|
||||
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
}
|
||||
|
||||
return subPackets;
|
||||
}
|
||||
}
|
||||
}
|
104
FFXIVClassic Lobby Server/packets/send/RetainerListPacket.cs
Normal file
104
FFXIVClassic Lobby Server/packets/send/RetainerListPacket.cs
Normal file
|
@ -0,0 +1,104 @@
|
|||
using FFXIVClassic_Lobby_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
||||
class RetainerListPacket
|
||||
{
|
||||
public const ushort OPCODE = 0x17;
|
||||
public const ushort MAXPERPACKET = 9;
|
||||
|
||||
private UInt64 sequence;
|
||||
private List<Retainer> retainerList;
|
||||
|
||||
public RetainerListPacket(UInt64 sequence, List<Retainer> retainerList)
|
||||
{
|
||||
this.sequence = sequence;
|
||||
this.retainerList = retainerList;
|
||||
}
|
||||
|
||||
public List<SubPacket> buildPackets()
|
||||
{
|
||||
List<SubPacket> subPackets = new List<SubPacket>();
|
||||
|
||||
int retainerCount = 0;
|
||||
int totalCount = 0;
|
||||
|
||||
MemoryStream memStream = null;
|
||||
BinaryWriter binWriter = null;
|
||||
|
||||
foreach (Retainer retainer in retainerList)
|
||||
{
|
||||
if (totalCount == 0 || retainerCount % MAXPERPACKET == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x210);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(retainerList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write(retainerList.Count - totalCount <= MAXPERPACKET ? (UInt32)(retainerList.Count - totalCount) : (UInt32)MAXPERPACKET);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
binWriter.Write((UInt64)0);
|
||||
binWriter.Write((UInt32)0);
|
||||
}
|
||||
|
||||
//Write Entries
|
||||
binWriter.Write((uint)retainer.id);
|
||||
binWriter.Write((uint)retainer.characterId);
|
||||
binWriter.Write((ushort)retainer.slot);
|
||||
binWriter.Write((ushort)(retainer.doRename ? 0x04 : 0x00));
|
||||
binWriter.Write((uint)0);
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(retainer.name.PadRight(0x20, '\0')));
|
||||
|
||||
retainerCount++;
|
||||
totalCount++;
|
||||
|
||||
//Send this chunk of character list
|
||||
if (retainerCount >= MAXPERPACKET)
|
||||
{
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
retainerCount = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//If there is anything left that was missed or the list is empty
|
||||
if (retainerCount > 0 || retainerList.Count == 0)
|
||||
{
|
||||
if (retainerList.Count == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x210);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write Empty List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(retainerList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write((UInt32)0);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
}
|
||||
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
}
|
||||
|
||||
return subPackets;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
||||
class SelectCharacterConfirmPacket
|
||||
{
|
||||
public const ushort OPCODE = 0x0F;
|
||||
|
||||
private UInt64 sequence;
|
||||
private UInt32 characterId;
|
||||
private string sessionToken;
|
||||
private string worldIp;
|
||||
private UInt16 worldPort;
|
||||
private UInt64 selectCharTicket;
|
||||
|
||||
public SelectCharacterConfirmPacket(UInt64 sequence, UInt32 characterId, string sessionToken, string worldIp, ushort worldPort, UInt64 selectCharTicket)
|
||||
{
|
||||
this.sequence = sequence;
|
||||
this.characterId = characterId;
|
||||
this.sessionToken = sessionToken;
|
||||
this.worldIp = worldIp;
|
||||
this.worldPort = worldPort;
|
||||
this.selectCharTicket = selectCharTicket;
|
||||
}
|
||||
|
||||
public List<SubPacket> buildPackets()
|
||||
{
|
||||
List<SubPacket> subPackets = new List<SubPacket>();
|
||||
|
||||
byte[] data;
|
||||
|
||||
using (MemoryStream memStream = new MemoryStream(0x98))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(memStream))
|
||||
{
|
||||
binWriter.Write((UInt64)sequence);
|
||||
binWriter.Write((UInt32)characterId); //ActorId
|
||||
binWriter.Write((UInt32)characterId); //CharacterId
|
||||
binWriter.Write((UInt32)0);
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(sessionToken.PadRight(0x42, '\0'))); //Session Token
|
||||
binWriter.Write((UInt16)worldPort); //World Port
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(worldIp.PadRight(0x38, '\0'))); //World Hostname/IP
|
||||
binWriter.Write((UInt64)selectCharTicket); //Ticket or Handshake of somekind
|
||||
}
|
||||
data = memStream.GetBuffer();
|
||||
}
|
||||
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
|
||||
return subPackets;
|
||||
}
|
||||
}
|
||||
}
|
101
FFXIVClassic Lobby Server/packets/send/WorldListPacket.cs
Normal file
101
FFXIVClassic Lobby Server/packets/send/WorldListPacket.cs
Normal file
|
@ -0,0 +1,101 @@
|
|||
using FFXIVClassic_Lobby_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
||||
class WorldListPacket
|
||||
{
|
||||
public const ushort OPCODE = 0x15;
|
||||
public const ushort MAXPERPACKET = 6;
|
||||
|
||||
private UInt64 sequence;
|
||||
private List<World> worldList;
|
||||
|
||||
public WorldListPacket(UInt64 sequence, List<World> serverList)
|
||||
{
|
||||
this.sequence = sequence;
|
||||
this.worldList = serverList;
|
||||
}
|
||||
|
||||
public List<SubPacket> buildPackets()
|
||||
{
|
||||
List<SubPacket> subPackets = new List<SubPacket>();
|
||||
|
||||
int serverCount = 0;
|
||||
int totalCount = 0;
|
||||
|
||||
MemoryStream memStream = null;
|
||||
BinaryWriter binWriter = null;
|
||||
|
||||
foreach (World world in worldList)
|
||||
{
|
||||
if (totalCount == 0 || serverCount % MAXPERPACKET == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x210);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(worldList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write(worldList.Count - totalCount <= MAXPERPACKET ? (UInt32)(worldList.Count - totalCount) : (UInt32)MAXPERPACKET);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
}
|
||||
|
||||
//Write Entries
|
||||
binWriter.Write((ushort)world.id);
|
||||
binWriter.Write((ushort)world.listPosition);
|
||||
binWriter.Write((uint)world.population);
|
||||
binWriter.Write((UInt64)0);
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(world.name.PadRight(64, '\0')));
|
||||
|
||||
serverCount++;
|
||||
totalCount++;
|
||||
|
||||
//Send this chunk of world list
|
||||
if (serverCount >= MAXPERPACKET)
|
||||
{
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
serverCount = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//If there is anything left that was missed or the list is empty
|
||||
if (serverCount > 0 || worldList.Count == 0)
|
||||
{
|
||||
if (worldList.Count == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x210);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write Empty List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(worldList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write((UInt32)0);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
}
|
||||
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
}
|
||||
|
||||
return subPackets;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue