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Folder rename: FFXIVClassic_Lobby_Server to FFXIV Classic Lobby Server.
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38 changed files with 1 additions and 1 deletions
82
FFXIVClassic Lobby Server/ClientConnection.cs
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82
FFXIVClassic Lobby Server/ClientConnection.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Net.Sockets;
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using FFXIVClassic_Lobby_Server.packets;
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using System.Diagnostics;
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using FFXIVClassic_Lobby_Server.common;
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using System.Collections.Concurrent;
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using System.IO;
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using Cyotek.Collections.Generic;
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using System.Net;
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namespace FFXIVClassic_Lobby_Server
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{
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class ClientConnection
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{
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//Connection stuff
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public Blowfish blowfish;
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public Socket socket;
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public byte[] buffer = new byte[0xffff];
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public CircularBuffer<byte> incomingStream = new CircularBuffer<byte>(1024);
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public BlockingCollection<BasePacket> sendPacketQueue = new BlockingCollection<BasePacket>(100);
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public int lastPartialSize = 0;
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//Instance Stuff
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public uint currentUserId = 0;
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public uint currentAccount;
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public string currentSessionToken;
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//Chara Creation
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public string newCharaName;
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public uint newCharaPid;
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public uint newCharaCid;
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public ushort newCharaSlot;
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public ushort newCharaWorldId;
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public void processIncoming(int bytesIn)
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{
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if (bytesIn == 0)
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return;
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incomingStream.Put(buffer, 0, bytesIn);
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}
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public void queuePacket(BasePacket packet)
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{
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sendPacketQueue.Add(packet);
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}
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public void flushQueuedSendPackets()
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{
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if (!socket.Connected)
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return;
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while (sendPacketQueue.Count > 0)
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{
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BasePacket packet = sendPacketQueue.Take();
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byte[] packetBytes = packet.getPacketBytes();
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byte[] buffer = new byte[0xffff];
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Array.Copy(packetBytes, buffer, packetBytes.Length);
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try {
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socket.Send(packetBytes);
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}
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catch(Exception e)
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{ Log.error(String.Format("Weird case, socket was d/ced: {0}", e)); }
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}
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}
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public String getAddress()
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{
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return String.Format("{0}:{1}", (socket.RemoteEndPoint as IPEndPoint).Address, (socket.RemoteEndPoint as IPEndPoint).Port);
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}
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public void disconnect()
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{
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socket.Disconnect(false);
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}
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}
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}
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