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Fixed command bug on class change. Implmented more of the local levequest errors and such.
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7 changed files with 161 additions and 85 deletions
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@ -46,9 +46,4 @@ function main(thisDirector)
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wait(3);
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thisDirector:UpdateAimNumNow(0, 3);
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end
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function attentionMessage(player, textId, ...)
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player:SendGameMessage(GetWorldMaster(), textId, 0x20, ...);
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player:SendDataPacket("attention", GetWorldMaster(), "", textId, ...);
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end
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end
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@ -52,7 +52,7 @@ function onEventStarted(player, director, triggerName)
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wait(6); --Should be wait for mobkill
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worldMaster = GetWorldMaster();
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player:SendDataPacket("attention", worldMaster, "", 51073, 1);
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attentionMessage(player, 51073, 1);
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wait(7);
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player:ChangeMusic(7);
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player:ChangeState(0);
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