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Fixed command bug on class change. Implmented more of the local levequest errors and such.
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7 changed files with 161 additions and 85 deletions
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@ -174,7 +174,7 @@ function equipItem(player, equipSlot, item)
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if (gItem:IsWeaverWeapon() == true) then graphicSlot = GRAPHICSLOT_SPOFFHAND; end
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if (gItem:IsGoldSmithWeapon() == true) then graphicSlot = GRAPHICSLOT_SPOFFHAND; end
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end
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--Graphic Slot was set, otherwise it's a special case
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if (graphicSlot ~= nil) then
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player:GraphicChange(graphicSlot, item);
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