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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int.
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597a800599
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6 changed files with 39 additions and 46 deletions
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@ -178,37 +178,37 @@ namespace FFXIVClassic_Map_Server.Actors
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if (eventConditions.talkEventConditions != null)
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{
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foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
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subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, 1, 1, condition.conditionName));
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subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, true, 1, condition.conditionName));
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}
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if (eventConditions.noticeEventConditions != null)
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{
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foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions)
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subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, 1, 1, condition.conditionName));
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subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, true, 1, condition.conditionName));
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}
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if (eventConditions.emoteEventConditions != null)
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{
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foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
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subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, 1, 3, condition.conditionName));
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subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, true, 3, condition.conditionName));
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}
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if (eventConditions.pushWithCircleEventConditions != null)
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{
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foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions)
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subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, 1, 2, condition.conditionName));
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subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, true, 2, condition.conditionName));
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}
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if (eventConditions.pushWithFanEventConditions != null)
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{
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foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions)
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subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, 1, 2, condition.conditionName));
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subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, true, 2, condition.conditionName));
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}
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if (eventConditions.pushWithBoxEventConditions != null)
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{
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foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions)
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subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, 1, 2, condition.conditionName));
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subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, true, 2, condition.conditionName));
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}
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return BasePacket.createPacket(subpackets, true, false);
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