Added a buttload of side quests. This should mean all talky quests and 'kill x things' quests are done. Also updated the attention messages as they were using the wrong one for getting items or killing mobs. Fixed some journal issues on various quests as well.

This commit is contained in:
Filip Maj 2022-04-02 11:52:32 -04:00
parent 938cca0298
commit 6bbe272d48
35 changed files with 2171 additions and 182 deletions

View file

@ -0,0 +1,99 @@
require ("global")
--[[
Quest Script
Name: Counting Sheep
Code: Etc2i0
Id: 110706
Prereq: Level 25, Any DoW/DoM
]]
-- Sequence Numbers
SEQ_000 = 0; -- Kill Dreadwolves.
SEQ_001 = 1; -- Talk to Patrick.
-- Actor Class Ids
ENPC_PATRICK = 1001358;
BNPC_DREADWOLVES = 2101403;
-- Quest Markers
MRKR_WOLF_AREA = 11101901;
MRKR_PATRICK = 11101902;
-- Counters
COUNTER_KILLS = 0;
-- Quest Details
OBJECTIVE_AMOUNT = 4;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(ENPC_PATRICK, QFLAG_PLATE);
elseif (sequence == SEQ_000) then
quest:SetENpc(ENPC_PATRICK);
quest:SetENpc(BNPC_DREADWOLVES);
elseif (sequence == SEQ_001) then
quest:SetENpc(ENPC_PATRICK, QFLAG_REWARD);
end
end
function onTalk(player, quest, npc, eventName)
local npcClassId = npc.GetActorClassId();
local seq = quest:GetSequence();
-- Offer the quest
if (npcClassId == ENPC_PATRICK and seq == SEQ_ACCEPT) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventPatrickStart");
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
return;
-- Quest Progress
elseif (seq == SEQ_000) then
if (npcClassId == ENPC_PATRICK) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000");
end
--Quest Complete
elseif (seq == SEQ_001) then
if (npcClassId == ENPC_PATRICK) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
player:CompleteQuest(quest);
end
end
quest:UpdateENPCs();
player:EndEvent();
end
function onKillBNpc(player, quest, bnpc)
if (quest:GetSequence() == SEQ_000 and bnpc == BNPC_DREADWOLVES) then
local counterAmount = quest:GetData():IncCounter(COUNTER_KILLS);
attentionMessage(player, 50041, 3101403, counterAmount, OBJECTIVE_AMOUNT); -- The <dispName> has been defeated. (X of Y)
if (counterAmount >= OBJECTIVE_AMOUNT) then
attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
quest:StartSequence(SEQ_001);
end
end
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_WOLF_AREA;
elseif (sequence == SEQ_001) then
return MRKR_PATRICK;
end
end