Added a buttload of side quests. This should mean all talky quests and 'kill x things' quests are done. Also updated the attention messages as they were using the wrong one for getting items or killing mobs. Fixed some journal issues on various quests as well.

This commit is contained in:
Filip Maj 2022-04-02 11:52:32 -04:00
parent 938cca0298
commit 6bbe272d48
35 changed files with 2171 additions and 182 deletions

View file

@ -0,0 +1,126 @@
require ("global")
--[[
Quest Script
Name: The Customer Comes First
Code: Etc1u4
Id: 110679
Prereq: Level 30, Any DoW/DoM
]]
-- Sequence Numbers
SEQ_000 = 0; -- Kill Stormcry monsters.
SEQ_001 = 1; -- Talk to Cahernaut.
SEQ_002 = 2; -- Talk to Cahernaut.
-- Actor Class Ids
ENPC_CAHERNAUT = 1000915;
ENPC_HALDBERK = 1000160;
BNPC_STORMCRY_QUARTERMASTER = 2180210;
BNPC_STORMCRY_BOATSWAIN = 2180211;
BNPC_STORMCRY_POWDER_MONKEY = 2180212;
-- Quest Markers
MRKR_HALDBERK = 11067901;
MRKR_STORMCRY = 11067902;
MRKR_HALDBERK2 = 11067903;
-- Counters
COUNTER_QUESTITEM = 0;
-- Quest Details
OBJECTIVE_ITEMID = 11000156;
OBJECTIVE_AMOUNT = 8;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(ENPC_CAHERNAUT, QFLAG_PLATE);
elseif (sequence == SEQ_000) then
quest:SetENpc(ENPC_HALDBERK, QFLAG_PLATE);
quest:SetENpc(ENPC_CAHERNAUT);
elseif (sequence == SEQ_001) then
quest:SetENpc(BNPC_STORMCRY_QUARTERMASTER);
quest:SetENpc(BNPC_STORMCRY_BOATSWAIN);
quest:SetENpc(BNPC_STORMCRY_POWDER_MONKEY);
quest:SetENpc(ENPC_HALDBERK);
quest:SetENpc(ENPC_CAHERNAUT);
elseif (sequence == SEQ_002) then
quest:SetENpc(ENPC_HALDBERK, QFLAG_REWARD);
end
end
function onTalk(player, quest, npc, eventName)
local npcClassId = npc.GetActorClassId();
local seq = quest:GetSequence();
-- Offer the quest
if (npcClassId == ENPC_CAHERNAUT and seq == SEQ_ACCEPT) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventCahernautStart");
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
return;
-- Quest Progress
elseif (seq == SEQ_000) then
if (npcClassId == ENPC_CAHERNAUT) then
callClientFunction(player, "delegateEvent", player, quest, "processEventCahernautFollow");
elseif (npcClassId == ENPC_HALDBERK) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent005_1", OBJECTIVE_AMOUNT);
quest:StartSequence(SEQ_001);
end
elseif (seq == SEQ_001) then
if (npcClassId == ENPC_HALDBERK) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent005_1Follow");
elseif (npcClassId == ENPC_CAHERNAUT) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent005Cahernaut");
end
--Quest Complete
elseif (seq == SEQ_002) then
if (npcClassId == ENPC_HALDBERK) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_1");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
player:CompleteQuest(quest);
end
end
quest:UpdateENPCs();
player:EndEvent();
end
function onKillBNpc(player, quest, bnpc)
if (quest:GetSequence() == SEQ_001 and (bnpc == BNPC_STORMCRY_BOATSWAIN or bnpc == BNPC_STORMCRY_POWDER_MONKEY or bnpc == BNPC_STORMCRY_QUARTERMASTER)) then
local counterAmount = quest:GetData():IncCounter(COUNTER_QUESTITEM);
attentionMessage(player, 25226, OBJECTIVE_ITEMID, 1, counterAmount, OBJECTIVE_AMOUNT); -- You obtain <item> (X of Y)
if (counterAmount >= OBJECTIVE_AMOUNT) then
attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
quest:StartSequence(SEQ_002);
end
end
end
function getJournalInformation(player, quest)
return quest:GetData():GetCounter(COUNTER_QUESTITEM);
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_HALDBERK;
elseif (sequence == SEQ_001) then
return MRKR_STORMCRY;
elseif (sequence == SEQ_002) then
return MRKR_HALDBERK2;
end
end