mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-10 14:34:32 +02:00
Added a buttload of side quests. This should mean all talky quests and 'kill x things' quests are done. Also updated the attention messages as they were using the wrong one for getting items or killing mobs. Fixed some journal issues on various quests as well.
This commit is contained in:
parent
938cca0298
commit
6bbe272d48
35 changed files with 2171 additions and 182 deletions
98
Data/scripts/quests/etc/etc1u2.lua
Normal file
98
Data/scripts/quests/etc/etc1u2.lua
Normal file
|
@ -0,0 +1,98 @@
|
|||
require ("global")
|
||||
|
||||
--[[
|
||||
|
||||
Quest Script
|
||||
|
||||
Name: Dressed to Be Killed
|
||||
Code: 110677
|
||||
Id: 110638
|
||||
Prereq: Level 45, Any DoW/DoM
|
||||
|
||||
]]
|
||||
|
||||
-- Sequence Numbers
|
||||
SEQ_000 = 0; -- Kill Dapper Cadaver.
|
||||
SEQ_001 = 1; -- Talk to Tutubuki.
|
||||
|
||||
-- Actor Class Ids
|
||||
ENPC_TUTUBUKI = 1001141;
|
||||
BNPC_DAPPER_CADAVER = 2101816;
|
||||
|
||||
-- Quest Markers
|
||||
MRKR_CADAVER_AREA = 11067701;
|
||||
MRKR_TUTUBUKI = 11067702;
|
||||
|
||||
-- Quest Details
|
||||
OBJECTIVE_ITEMID = 11000155;
|
||||
|
||||
function onStart(player, quest)
|
||||
quest:StartSequence(SEQ_000);
|
||||
end
|
||||
|
||||
function onFinish(player, quest)
|
||||
end
|
||||
|
||||
function onStateChange(player, quest, sequence)
|
||||
if (sequence == SEQ_ACCEPT) then
|
||||
quest:SetENpc(ENPC_TUTUBUKI, QFLAG_PLATE);
|
||||
elseif (sequence == SEQ_000) then
|
||||
quest:SetENpc(ENPC_TUTUBUKI);
|
||||
quest:SetENpc(BNPC_DAPPER_CADAVER);
|
||||
elseif (sequence == SEQ_001) then
|
||||
quest:SetENpc(ENPC_TUTUBUKI, QFLAG_REWARD);
|
||||
end
|
||||
end
|
||||
|
||||
function onTalk(player, quest, npc, eventName)
|
||||
local npcClassId = npc.GetActorClassId();
|
||||
local seq = quest:GetSequence();
|
||||
|
||||
-- Offer the quest
|
||||
if (npcClassId == ENPC_TUTUBUKI and seq == SEQ_ACCEPT) then
|
||||
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventTutubukiStart", 0, OBJECTIVE_AMOUNT);
|
||||
if (questAccepted == 1) then
|
||||
player:AcceptQuest(quest);
|
||||
end
|
||||
player:EndEvent();
|
||||
return;
|
||||
-- Quest Progress
|
||||
elseif (seq == SEQ_000) then
|
||||
if (npcClassId == ENPC_TUTUBUKI) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_2", 0, OBJECTIVE_AMOUNT);
|
||||
end
|
||||
--Quest Complete
|
||||
elseif (seq == SEQ_001) then
|
||||
if (npcClassId == ENPC_TUTUBUKI) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent010");
|
||||
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
|
||||
player:CompleteQuest(quest);
|
||||
end
|
||||
end
|
||||
|
||||
quest:UpdateENPCs();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
function onKillBNpc(player, quest, bnpc)
|
||||
if (bnpc == BNPC_DAPPER_CADAVER) then
|
||||
player:SendGameMessage(GetWorldMaster(), 50041, 0x20, 3101818, 1, 1); -- The <dispName> has been defeated. (X of Y)
|
||||
player:SendGameMessage(GetWorldMaster(), 25246, 0x20, OBJECTIVE_ITEMID, 1); -- You obtain <item>
|
||||
attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
|
||||
quest:StartSequence(SEQ_001);
|
||||
end
|
||||
end
|
||||
|
||||
function getJournalInformation(player, quest)
|
||||
return quest:GetData():GetCounter(COUNTER_QUESTITEM);
|
||||
end
|
||||
|
||||
function getJournalMapMarkerList(player, quest)
|
||||
local sequence = quest:getSequence();
|
||||
|
||||
if (sequence == SEQ_000) then
|
||||
return MRKR_CADAVER_AREA;
|
||||
elseif (sequence == SEQ_001) then
|
||||
return MRKR_TUTUBUKI;
|
||||
end
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue