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Added a buttload of side quests. This should mean all talky quests and 'kill x things' quests are done. Also updated the attention messages as they were using the wrong one for getting items or killing mobs. Fixed some journal issues on various quests as well.
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35 changed files with 2171 additions and 182 deletions
120
Data/scripts/quests/etc/etc1g8.lua
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120
Data/scripts/quests/etc/etc1g8.lua
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require ("global")
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--[[
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Quest Script
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Name: Say it with Wolf Tails
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Code: Etc1g8
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Id: 110662
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Prereq: Level 30, Any DoW/DoM, Etc1l7 complete
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]]
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-- Sequence Numbers
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SEQ_000 = 0; -- Kill Gnawing Gnats.
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SEQ_001 = 1; -- Talk to Francis.
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SEQ_002 = 2; -- Talk to Imania.
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-- Actor Class Ids
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ENPC_FRANCIS = 1000566;
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ENPC_IMANIA = 1001567;
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BNPC_GNAWING_GNATS = 2100609;
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-- Quest Markers
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MRKR_FRANCIS = 11066201;
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MRKR_IMANIA = 11066202;
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MRKR_GNAT_AREA = 11066203;
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-- Counters
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COUNTER_KILLS = 0;
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-- Quest Details
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QUESTITEM_WOLFTAIL = 11000152;
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OBJECTIVE_AMOUNT = 8;
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function onStart(player, quest)
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quest:StartSequence(SEQ_000);
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end
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function onFinish(player, quest)
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end
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function onStateChange(player, quest, sequence)
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if (sequence == SEQ_ACCEPT) then
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quest:SetENpc(ENPC_FRANCIS, QFLAG_PLATE);
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elseif (sequence == SEQ_000) then
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quest:SetENpc(ENPC_FRANCIS);
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quest:SetENpc(BNPC_GNAWING_GNATS);
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elseif (sequence == SEQ_001) then
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quest:SetENpc(ENPC_FRANCIS, QFLAG_PLATE);
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elseif (sequence == SEQ_002) then
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quest:SetENpc(ENPC_IMANIA, QFLAG_REWARD);
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quest:SetENpc(ENPC_FRANCIS);
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end
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end
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function onTalk(player, quest, npc, eventName)
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local npcClassId = npc.GetActorClassId();
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local seq = quest:GetSequence();
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-- Offer the quest
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if (npcClassId == ENPC_FRANCIS and seq == SEQ_ACCEPT) then
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local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventFrancisStart1g8", OBJECTIVE_AMOUNT);
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if (questAccepted == 1) then
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player:AcceptQuest(quest);
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end
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player:EndEvent();
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return;
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-- Quest Progress
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elseif (seq == SEQ_000) then
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if (npcClassId == ENPC_FRANCIS) then
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callClientFunction(player, "delegateEvent", player, quest, "processEventFrancisFree", 0, OBJECTIVE_AMOUNT);
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end
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elseif (seq == SEQ_001) then
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if (npcClassId == ENPC_FRANCIS) then
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callClientFunction(player, "delegateEvent", player, quest, "processEventFrancisAfter", 0, OBJECTIVE_AMOUNT);
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attentionMessage(player, 25246, QUESTITEM_WOLFTAIL, 1); -- You obtain <item>
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quest:StartSequence(SEQ_002);
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end
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--Quest Complete
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elseif (seq == SEQ_002) then
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if (npcClassId == ENPC_IMANIA) then
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callClientFunction(player, "delegateEvent", player, quest, "processEventImania");
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callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
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player:CompleteQuest(quest);
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elseif (npcClassId == ENPC_FRANCIS) then
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callClientFunction(player, "delegateEvent", player, quest, "processEventFrancisAfterFree", 0, OBJECTIVE_AMOUNT);
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end
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end
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quest:UpdateENPCs();
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player:EndEvent();
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end
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function onKillBNpc(player, quest, bnpc)
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if (quest:GetSequence() == SEQ_000 and bnpc == BNPC_GNAWING_GNATS) then
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local counterAmount = quest:GetData():IncCounter(COUNTER_KILLS);
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attentionMessage(player, 50041, 3100611, counterAmount, OBJECTIVE_AMOUNT); -- The <dispName> has been defeated. (X of Y)
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if (counterAmount >= OBJECTIVE_AMOUNT) then
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attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
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quest:StartSequence(SEQ_001);
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end
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end
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end
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function getJournalInformation(player, quest)
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return quest:GetSequence() == SEQ_002 and 1 or 0, 0, 0, 0, OBJECTIVE_AMOUNT;
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end
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function getJournalMapMarkerList(player, quest)
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local sequence = quest:getSequence();
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if (sequence == SEQ_000) then
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return MRKR_GNAT_AREA;
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elseif (sequence == SEQ_001) then
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return MRKR_FRANCIS;
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elseif (sequence == SEQ_002) then
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return MRKR_IMANIA;
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end
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end
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