Added a buttload of side quests. This should mean all talky quests and 'kill x things' quests are done. Also updated the attention messages as they were using the wrong one for getting items or killing mobs. Fixed some journal issues on various quests as well.

This commit is contained in:
Filip Maj 2022-04-02 11:52:32 -04:00
parent 938cca0298
commit 6bbe272d48
35 changed files with 2171 additions and 182 deletions

View file

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require ("global")
--[[
Quest Script
Name: Say it with Wolf Tails
Code: Etc1g8
Id: 110662
Prereq: Level 30, Any DoW/DoM, Etc1l7 complete
]]
-- Sequence Numbers
SEQ_000 = 0; -- Kill Gnawing Gnats.
SEQ_001 = 1; -- Talk to Francis.
SEQ_002 = 2; -- Talk to Imania.
-- Actor Class Ids
ENPC_FRANCIS = 1000566;
ENPC_IMANIA = 1001567;
BNPC_GNAWING_GNATS = 2100609;
-- Quest Markers
MRKR_FRANCIS = 11066201;
MRKR_IMANIA = 11066202;
MRKR_GNAT_AREA = 11066203;
-- Counters
COUNTER_KILLS = 0;
-- Quest Details
QUESTITEM_WOLFTAIL = 11000152;
OBJECTIVE_AMOUNT = 8;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(ENPC_FRANCIS, QFLAG_PLATE);
elseif (sequence == SEQ_000) then
quest:SetENpc(ENPC_FRANCIS);
quest:SetENpc(BNPC_GNAWING_GNATS);
elseif (sequence == SEQ_001) then
quest:SetENpc(ENPC_FRANCIS, QFLAG_PLATE);
elseif (sequence == SEQ_002) then
quest:SetENpc(ENPC_IMANIA, QFLAG_REWARD);
quest:SetENpc(ENPC_FRANCIS);
end
end
function onTalk(player, quest, npc, eventName)
local npcClassId = npc.GetActorClassId();
local seq = quest:GetSequence();
-- Offer the quest
if (npcClassId == ENPC_FRANCIS and seq == SEQ_ACCEPT) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventFrancisStart1g8", OBJECTIVE_AMOUNT);
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
return;
-- Quest Progress
elseif (seq == SEQ_000) then
if (npcClassId == ENPC_FRANCIS) then
callClientFunction(player, "delegateEvent", player, quest, "processEventFrancisFree", 0, OBJECTIVE_AMOUNT);
end
elseif (seq == SEQ_001) then
if (npcClassId == ENPC_FRANCIS) then
callClientFunction(player, "delegateEvent", player, quest, "processEventFrancisAfter", 0, OBJECTIVE_AMOUNT);
attentionMessage(player, 25246, QUESTITEM_WOLFTAIL, 1); -- You obtain <item>
quest:StartSequence(SEQ_002);
end
--Quest Complete
elseif (seq == SEQ_002) then
if (npcClassId == ENPC_IMANIA) then
callClientFunction(player, "delegateEvent", player, quest, "processEventImania");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
player:CompleteQuest(quest);
elseif (npcClassId == ENPC_FRANCIS) then
callClientFunction(player, "delegateEvent", player, quest, "processEventFrancisAfterFree", 0, OBJECTIVE_AMOUNT);
end
end
quest:UpdateENPCs();
player:EndEvent();
end
function onKillBNpc(player, quest, bnpc)
if (quest:GetSequence() == SEQ_000 and bnpc == BNPC_GNAWING_GNATS) then
local counterAmount = quest:GetData():IncCounter(COUNTER_KILLS);
attentionMessage(player, 50041, 3100611, counterAmount, OBJECTIVE_AMOUNT); -- The <dispName> has been defeated. (X of Y)
if (counterAmount >= OBJECTIVE_AMOUNT) then
attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
quest:StartSequence(SEQ_001);
end
end
end
function getJournalInformation(player, quest)
return quest:GetSequence() == SEQ_002 and 1 or 0, 0, 0, 0, OBJECTIVE_AMOUNT;
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_GNAT_AREA;
elseif (sequence == SEQ_001) then
return MRKR_FRANCIS;
elseif (sequence == SEQ_002) then
return MRKR_IMANIA;
end
end