Added a buttload of side quests. This should mean all talky quests and 'kill x things' quests are done. Also updated the attention messages as they were using the wrong one for getting items or killing mobs. Fixed some journal issues on various quests as well.

This commit is contained in:
Filip Maj 2022-04-02 11:52:32 -04:00
parent 938cca0298
commit 6bbe272d48
35 changed files with 2171 additions and 182 deletions

View file

@ -0,0 +1,104 @@
require ("global")
--[[
Quest Script
Name: The Penultimate Prank
Code: Etc1g4
Id: 110658
Prereq: Level 30, Any DoW/DoM
]]
-- Sequence Numbers
SEQ_000 = 0; -- Kill Aurora Anglers.
SEQ_001 = 1; -- Talk to Nicoliaux.
-- Actor Class Ids
ENPC_NICOLIAUX = 1000409;
BNPC_AURORA_ANGLER = 2104508;
-- Quest Markers
MRKR_ANGLER_AREA = 11065801;
MRKR_NICOLIAUX = 11065802;
-- Counters
COUNTER_QUESTITEM = 0;
-- Quest Details
OBJECTIVE_ITEMID = 11000143;
OBJECTIVE_AMOUNT = 8;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(ENPC_NICOLIAUX, QFLAG_PLATE);
elseif (sequence == SEQ_000) then
quest:SetENpc(ENPC_NICOLIAUX);
quest:SetENpc(BNPC_MUSK_ANGLER);
elseif (sequence == SEQ_001) then
quest:SetENpc(ENPC_NICOLIAUX, QFLAG_REWARD);
end
end
function onTalk(player, quest, npc, eventName)
local npcClassId = npc.GetActorClassId();
local seq = quest:GetSequence();
-- Offer the quest
if (npcClassId == ENPC_NICOLIAUX and seq == SEQ_ACCEPT) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventNicoliauxStart", 0, OBJECTIVE_AMOUNT);
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
return;
-- Quest Progress
elseif (seq == SEQ_000) then
if (npcClassId == ENPC_NICOLIAUX) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010", 0, OBJECTIVE_AMOUNT);
end
--Quest Complete
elseif (seq == SEQ_001) then
if (npcClassId == ENPC_NICOLIAUX) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
player:CompleteQuest(quest);
end
end
quest:UpdateENPCs();
player:EndEvent();
end
function onKillBNpc(player, quest, bnpc)
if (quest:GetSequence() == SEQ_000 and bnpc == BNPC_AURORA_ANGLER) then
local counterAmount = quest:GetData():IncCounter(COUNTER_QUESTITEM);
attentionMessage(player, 25226, OBJECTIVE_ITEMID, 1, counterAmount, OBJECTIVE_AMOUNT); -- You obtain <item> (X of Y)
if (counterAmount >= OBJECTIVE_AMOUNT) then
attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
quest:StartSequence(SEQ_001);
end
end
end
function getJournalInformation(player, quest)
return quest:GetData():GetCounter(COUNTER_QUESTITEM), 0, 0, 0, OBJECTIVE_AMOUNT;
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_ANGLER_AREA;
elseif (sequence == SEQ_001) then
return MRKR_NICOLIAUX;
end
end