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added a status effect container
- added status effect container to mobs and player objects (maybe should add to all Characters?) - todo: handle gain/tick/lose in lua, send packets, everything else
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7 changed files with 178 additions and 5 deletions
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@ -23,6 +23,7 @@ using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group;
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using System.Threading;
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using System.Diagnostics;
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using FFXIVClassic_Map_Server.actors.director;
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using FFXIVClassic_Map_Server.actors.chara.ai;
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namespace FFXIVClassic_Map_Server
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{
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@ -35,6 +36,7 @@ namespace FFXIVClassic_Map_Server
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private Dictionary<uint, ZoneEntrance> zoneEntranceList;
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private Dictionary<uint, ActorClass> actorClasses = new Dictionary<uint,ActorClass>();
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private Dictionary<ulong, Party> currentPlayerParties = new Dictionary<ulong, Party>(); //GroupId, Party object
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private Dictionary<uint, StatusEffect> effectList = new Dictionary<uint, StatusEffect>(); // todo: load these in from a db table
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private Server mServer;
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